2025-12-09 13:35:39
Auto-battler strategy card game
Create: ๐ผ unit - ๐ฎ spell - ๐ฏ๏ธ enchantment - ๐ผ View units - ๐ฎ View spells
Tools: ๐ผ๏ธ Image Gen. - ๐ย view prompts - ๐พย QC game - ๐๏ธย NocoDB
๐ฎ Game: ANIMAGICA
The Beast-borne Prophecy whispers through time:
โEvery decade, the Twelve elemental clans summon their fiercest champions to the sacred arena. Power clashes. Legends awaken. And when the moment comes, one will riseโchosen by fateโto restore unity long-lost to war and magic.โ
Heroes arenโt born. Theyโre forged in fire and sacrifice. Will you stand among the legends? Step into the arena. Seize the throne. Join the clash now.
AniMagica is an auto-battler strategy card game. It is free to play with no pay-to-win. It intends to offer an accessible yet rich game experience that is fun and challenging to master.
It borrows some proven and successful concepts like
The game brings some new twists to the genre:
Many of the metas can be ignored and the game can be played without any knowledge of these mechanics.
Of course, experienced players will use and stack these mechanics to their advantage.
A playerโs game ends when theyโre eliminated or become the last one standing.
After each turn, players are ranked in the game ladder based on their ๐ Vitality. If 2 players have the same amount of ๐ Vitality, the one with more units is ranked first. If they have the same unit count, then the one with the most total attack power is ranked first. If they have the same attack power, then the one with the most total health points is ranked first.
๐ค Players will be able to purchase vanities like skin and such. The game will never have pay-to-win features as it usually ruins the experience of many players.
Each player has its own section of the โ๏ธ Battlefield, which is structured into a 3x3 grid. There are 3 Vertical ๐ฃ๏ธ Lanes. Each ๐ฃ๏ธ Lane contains 3 rows: Front, Middle, and Back, giving you a total of 9 positions on your side of the โ๏ธ Battlefield, mirrored by 9 on the opponentโs side. You can deploy one unit per position, giving you the possibility to engage up to 9 units per combat. ๐ฃ๏ธ Lane usually confines combats. Each terrain position can have buffs/debuffs applied to the occupying unit. Interactions between units usually happen within a ๐ฃ๏ธ Lane. Certain abilities might cross ๐ฃ๏ธ Lanes like flanking maneuvers, or area-based effects, but they are uncommon.
| Left lane | Centre lane | Right lane | |
|---|---|---|---|
| Front row | unit 1 | unit 2 | unit 3 |
| Middle row | unit 4 | unit 5 | unit 6 |
| Back row | unit 7 | unit 8 | unit 9 |
At the start of the game, the player has limited coins to buy units. For this reason, not all positions are available. The lanes open progressively based on the โณ๏ธ Turn number. The table below shows the โณ๏ธ Turn at which a position is open.
| Left lane | Centre lane | Right lane | |
|---|---|---|---|
| Front row | 2 | 1 | 3 |
| Middle row | 2 | 1 | 3 |
| Back row | 4 | 4 | 4 |
| โณ๏ธ Turn | ๐ช Income | Total Earned | Max ๐ผ bought | Cumulative ๐ผ | lanes X rows | Opened positions |
|---|---|---|---|---|---|---|
| 1 | 8 ๐ช | 8 ๐ช | 2 | 2 | 1 x 2 | 2 |
| 2 | 9 ๐ช | 17 ๐ช | 2 | 4 | 2 x 2 | 4 |
| 3 | 10 ๐ช | 27 ๐ช | 2 | 6 | 3 x 2 | 6 |
| 4 | 11 ๐ช | 38 ๐ช | 2 | 8 | 3 x 3 | 9 |
| 5 | 12 ๐ช | 50 ๐ช | 3 | 11 | 3 x 3 | 9 |
| 6 | 13 ๐ช | 63 ๐ช | 3 | 14 | 3 x 3 | 9 |
๐ค Players group their units by vertical ๐ฃ๏ธ Lanes, with each unit assigned to one of 3 horizontal rows.
| Row | position name | Ideal unit | Protection | Role |
|---|---|---|---|---|
| 1 | Front row | ๐ก Melee | โ | Tank |
| 2 | Middle row | ๐น Shooter | Medium | DPS |
| 3 | Back row | ๐ช Spellcaster | High | Support |
When staying in the refuge,
After staying for 1 โณ๏ธ Turn,
| Case | ๐ฅ Damage | ๐ค Fatigue | Close combat | ๐ค Fatigue | ๐ค Fatigue total |
|---|---|---|---|---|---|
| (1) | โ | โ | 0 | ||
| (2) | โ | โ | +1 | 1 | |
| (3) | โ | +1 | โ | 1 | |
| (4) | โ | +1 | โ | +1 | 2 |
| ๐ Death | โ | +5 | No importance | 5 |
Examples:
You can perform these actions:
The table below shows the number of cards offered by type.
| โญ Tier | ๐ก Melee | ๐น Shooter | ๐ช Spellcaster | ๐ผ Units | ๐ฎ Spells | Totals |
|---|---|---|---|---|---|---|
| 1 | 100% | โ | โ | 3 | 1 | 4 |
| 2 | 70% | 30% | โ | 4 | 1 | 5 |
| 3 | 60% | 40% | โ | 5 | 1 | 6 |
| 4 | 45% | 35% | 20% | 5 | 1 | 6 |
| 5 | 40% | 35% | 25% | 5 | 1 | 6 |
| 6 (max) | 35% | 35% | 30% | 5 | 1 | 6 |
The table below shows the chance in percentage of drawing a card of a specific โญ Tier.
| โญ Tier | Upgrade | Cumulative | โญ Tier 1 | โญ Tier 2 | โญ Tier 3 | โญ Tier 4 | โญ Tier 5 | โญ Tier 6 |
|---|---|---|---|---|---|---|---|---|
| 1 | 0 ๐ช | 0 ๐ช | 100% | โ | โ | โ | โ | โ |
| 2 | 7 ๐ช | 7 ๐ช | 60% | 40% | โ | โ | โ | โ |
| 3 | 9 ๐ช | 16 ๐ช | 40% | 30% | 30% | โ | โ | โ |
| 4 | 11 ๐ช | 27 ๐ช | 20% | 20% | 30% | 30% | โ | โ |
| 5 | 13 ๐ช | 40 ๐ช | 10% | 10% | 20% | 30% | 20% | โ |
| 6 (max) | 15 ๐ช | 55 ๐ช | 5% | 5% | 15% | 25% | 30% | 20% |
| โ๏ธ๏ธ Phase | ๐ท๏ธ Name | Automatic |
|---|---|---|
| 1 | ๐งน๏ธ Maintenance | โ |
| 2 | ๐งฐ Preparation | โ |
| 3 | โ๏ธ Combat | โ |
You take strategic and tactical decisions to prepare for combat. A limited amount of time is given to this phase. It increases at each turn.
Each card has its own abilities. There are ๐ผ Unit cards to fight and ๐ฎ Spell cards to boost your units.
By strategically placing them on the โ๏ธ Battlefield, you create interactions, build traps and advantages.
After each duel:
A combat is a series of Rounds until all lanes are resolved. Per Round
๐ฅ Damage - ๐ก๏ธ Defense| โฏ Element | ๐ฟ Clan | Associated animals | Metas | Environment |
|---|---|---|---|---|
| ๐ฅ๏ธ Fire | ๐ Rooster | Chicken Peacock Ostrich Flamingo Pheasant Guinea Fowl | Farmlands, Wetlands, Coasts | |
| ๐ฅ๏ธ Fire | ๐ฑ Cat | Tiger Lion Hyena Leopard Jaguar Cheetah Puma Lynx | Eating units to improve | Jungle, forests |
| ๐ฅ๏ธ Fire | ๐ Dragon | Griffon Bird of Prey Succubus Harpy Basilisk Hydra | Improving on wound | Mountain, Volcano |
| ๐ง Water | ๐ Cobra | Shark Octopus Python Moray Eel | Defโ, Atk++ | Caverns, Mangroves |
| ๐ง Water | ๐ Pig | Bear Hippo Wild boar Rhino Tapir Capybara Warthog | Def++ | Grasslands, Swamps |
| ๐ง Water | ๐ธ Frog | Rat Toad Salamander Newt Mudskipper | Reproduce/Summon | Forests, wetlands, Coasts |
| ๐ฟ๏ธ Earth | ๐ Buffalo | Elephant Cow Ox Yak Bison | Def++ | Savannas, scrublands, valleys |
| ๐ฟ๏ธ Earth | ๐ผ Panda | Goat Sheep Ibex Markhor Tahr Chamois | Resting boost, Atkโ, summon | Hillsides, Bamboo forests |
| ๐ฟ๏ธ Earth | ๐ Dog | Wolf Fox Dingo Jackal | Forest, Tundra, Himalaya | |
| ๐ช๏ธ๏ธ Wind | ๐ Rabbit | Mouse Hamster Squirrel Hare | Faster XP | Farms, Meadows |
| ๐ช๏ธ๏ธ Wind | ๐ฆ Zebra | Horse Donkey Mule Tapir Okapi Elk Camel Saiga | Speed, Extra cards, Atkโ, Defโ | Plains, Deserts, Steppes |
| ๐ช๏ธ๏ธ Wind | ๐ Monkey | Gorilla Orangutan Chimpanzee Baboon Gibbon Capuchin | Defโ, โค๏ธ Healthโ, Atk++ | Jungles, Tropical Rainforest |
| ๐ฟ Clan | ๐ Shared ๐งฌ Traits | ๐งฌ Traits ++ | ๐งฌ Traits โ | ๐ฏ๏ธ Enchantments |
|---|---|---|---|---|
| ๐ Rooster | Egg layer, Dodge | Mating, intimidation | Lone fragility | |
| ๐ฑ Cat | Bloodlust | Cannibalism, Bleeding | ||
| ๐ Dragon | Life steal, Soul reaper | Weakness, Doomed | ||
| ๐ Cobra | Venomous | |||
| ๐ Pig | Immaturity | Hibernation | ||
| ๐ธ Frog | Egg layer | Curse*, Voodoo | Sickness | |
| ๐ Buffalo | Social Herding, overflow/collateral dmg, def piercing | Regeneration | Half-life revival | |
| ๐ผ Panda | Healing touch | Weakness, critical exhaustion | ||
| ๐ Dog | Camouflage | Pack instinct | ||
| ๐ Rabbit | ๐๏ธ Level/๐ First strike | Immunity | Neurotic | |
| ๐ฆ Zebra | Social Herding, ๐๏ธ Level/๐ First strike, Camouflage, SIM | Endurance, Dust kicker | ||
| ๐ Monkey | Camouflage, Dodge, Deflection, SIM | Ricochet | Anxiety |
This is a proposed distribution of cards in the game.
| โญ Tier | ๐ก Melee | ๐น Shooter | ๐ช Spellcaster | โฏ๏ธ Neutral units | ๐ผ Units total |
|---|---|---|---|---|---|
| 1 | 6 | 0 | 0 | 6 | 12 |
| 2 | 3 | 2 | 0 | 6 | 23 |
| 3 | 3 | 2 | 0 | 6 | 34 |
| 4 | 3 | 2 | 3 | 6 | 48 |
| 5 | 3 | 2 | 3 | 6 | 62 |
| 6 | 3 | 2 | 3 | 6 | 76 |
| 1 clan | 21 | 10 | 9 | 36 | 76 |
| 4 clans | 84 | 40 | 36 | 36 | 196 |
| 12 clans | 252 | 120 | 108 | 36 | 516 |
| ๐ฟ Clans units | โฏ๏ธ Neutral units | ๐ฎ Spells total | ๐ Cards total |
|---|---|---|---|
| 516 | 36 | 60 | 612 |
A unit is always associated with one of the 5 elements:
The table below shows which element reacts together.
| Vs | ๐ฟ๏ธ Earth | ๐ง Water | ๐ฅ๏ธ Fire | ๐ช๏ธ๏ธ Wind | |
|---|---|---|---|---|---|
| ๐ช๏ธ๏ธ Wind | โ | โ | ๐ช๏ธ๏ธ Wind | ||
| ๐ฟ๏ธ Earth | โ | โ | ๐ฟ๏ธ Earth | ||
| ๐ง Water | โ | โ | ๐ง Water | ||
| ๐ฅ๏ธ Fire | โ | โ | ๐ฅ๏ธ Fire |
The table below shows which element dominates and receives the Boost.
| Vs | ๐ฟ๏ธ Earth | ๐ง Water | ๐ฅ๏ธ Fire | ๐ช๏ธ๏ธ Wind | |
|---|---|---|---|---|---|
| ๐ช๏ธ๏ธ Wind | ๐ข | ๐ช๏ธ๏ธ Wind | |||
| ๐ฟ๏ธ Earth | ๐ข | ๐ฟ๏ธ Earth | |||
| ๐ง Water | ๐ข | ๐ง Water | |||
| ๐ฅ๏ธ Fire | ๐ข | ๐ฅ๏ธ Fire |
On the โ๏ธ Battlefield in the same lane:
| lane | lane | Restrictions | |
|---|---|---|---|
| โฏ๏ธ Neutral | โ | โ | None, always allows all elements |
| ๐ช๏ธ๏ธ Wind | โ | โ | Forbids ๐ฟ๏ธ Earth & ๐ฅ๏ธ Fire |
| ๐ง Water | โ | โ | Forbids ๐ฟ๏ธ Earth & ๐ฅ๏ธ Fire |
| ๐ฟ๏ธ Earth | โ | โ | Forbids ๐ช๏ธ๏ธ Wind & ๐ง Water |
| ๐ฅ๏ธ Fire | โ | โ | Forbids ๐ช๏ธ๏ธ Wind & ๐ง Water |
| โฏ Element | Vibe | ๐งฌ Traits |
|---|---|---|
| ๐ฟ๏ธ Earth | Grounded | Stability, endurance, nature, strength |
| ๐ฅ๏ธ Fire | Passionate | Power, transformation, destruction, intensity |
| ๐ง Water | Fluid | Adaptability, healing, mystery, emotional |
| ๐ช๏ธ๏ธ Wind | Free | Speed, intellect, invisibility, cerebral |
There are 3 types of ๐ผ Unit cards.
| ๐งฌ Type | ๐ช Attack range | Selectable attack lane | Close combat penalty | ๐ก๏ธ Defense |
|---|---|---|---|---|
| ๐ก Melee | 1 | โ | โ | High |
| ๐น Shooter | 2 | โ | ๐ด Disrupted attack | Medium |
| ๐ช Spellcaster | 3 | โ | ๐ด Disrupted attack | Low |
| ๐ด Disrupted defense |
A unit can only perform one action per round:
All of these actions are carried out automatically and in an optimal manner.
| ๐งฌ Type | ๐ช Attack | โค๏ธ Health | ๐ก๏ธ Defense | Total |
|---|---|---|---|---|
| ๐ก Melee | +2 | +1 | +1 | +4 |
| ๐น Shooter | +3 | +1 | โ | +4 |
| ๐ช Spellcaster | +4 | โ | โ | +4 |
A card can only be in one of these locations:
| ๐ฉ Location | When |
|---|---|
| ๐ฆ Shoe | Before purchase |
| ๐งบ Marketplace | Before purchase |
| ๐ก Refuge | After purchase |
| โ๏ธ Battlefield | After purchase |
| ๐ชฆ๏ธ Graveyard | After resale |
| ๐ผ๏ธ Image | ๐ท๏ธ Name | โญ | X | ๐ฏ๏ธ Enchantment | ๐ฅ |
|---|---|---|---|---|---|
| Twin Deployment | 4 | 0 | extra on deploy โกOn purchaseโณ-1 | ||
| Lottery Fair | 3 | 0 | get coins random โกOn purchase | ||
| Delayed Gratification | 1 | 2 | get coins โกOn next turn start | ||
| Delayed Gratification+ | 2 | 4 | get coins โกOn next turn start | ||
| Delayed Gratification++ | 3 | 6 | get coins โกOn next turn start | ||
| Delayed Gratification+++ | 4 | 8 | get coins โกOn next turn start | ||
| 1 Gold coin | 1 | 1 | get coins โกOn spell use | ||
| 2 Gold coins | 2 | 2 | get coins โกOn spell use | ||
| 3 Gold coins | 3 | 3 | get coins โกOn spell use | ||
| Awakening of a champion | 2 | 2 | get predominant clan unit tier x โกOn purchase | ||
| Awakening of a champion+ | 4 | 4 | get predominant clan unit tier x โกOn purchase | ||
| Awakening of a champion++ | 6 | 6 | get predominant clan unit tier x โกOn purchase | ||
| Wild ๐ฎ Spell Invocation | 3 | 0 | get random spell tier mp โกOn purchase | ||
| Unbound Mana Gift | 2 | 3 | get random spell tier x โกOn purchase | ||
| Unbound Mana Gift+ | 4 | 6 | get random spell tier x โกOn purchase | ||
| ๐ช๏ธ๏ธ Wind Summoning | 3 | 0 | get random unit in group tier mp โกOn purchase | ๐ช๏ธ๏ธ Wind | |
| ๐ฟ๏ธ Earth Summoning | 3 | 0 | get random unit in group tier mp โกOn purchase | ๐ฟ Earth | |
| ๐ง Water Summoning | 3 | 0 | get random unit in group tier mp โกOn purchase | ๐ง Water | |
| ๐ฅ๏ธ Fire Summoning | 3 | 0 | get random unit in group tier mp โกOn purchase | ๐ฅ๏ธ Fire | |
| Fortuneโs Fountain | 3 | 1 | income+ โกOn purchase | ||
| Summon of the ๐ฟ Clan Cycle | 5 | 0 | market card replace by clan โกOn purchaseโณ-1 | ||
| Eternal โฏ Element Rebirth | 4 | 0 | market card replace by element โกOn purchaseโณ-1 | ||
| ๐ฎ Spell Stream Infinity | 2 | 0 | market card replace by spell โกOn purchaseโณ-1 | ||
| Legion of the endless | 3 | 0 | market card replace by type โกOn purchaseโณ-1 | ||
| No mercy for the weak | 5 | 3 | market excludes cards below tier โกOn purchase | ||
| Magicianโs Gift | 2 | market refresh with spells โกOn purchase | |||
| Renewal of Power | 3 | 0 | market refresh with units next tier โกOn purchase | ||
| Renewal of ๐ช๏ธ๏ธ Wind | 4 | market refresh with units โกOn purchase | ๐ช๏ธ๏ธ Wind | ||
| Renewal of ๐ฟ๏ธ Earth | 4 | market refresh with units โกOn purchase | ๐ฟ Earth | ||
| Renewal of ๐ง Water | 4 | market refresh with units โกOn purchase | ๐ง Water | ||
| Renewal of ๐ฅ๏ธ Fire | 4 | market refresh with units โกOn purchase | ๐ฅ๏ธ Fire | ||
| Renewal of Neutrality | 4 | 0 | market refresh with units โกOn purchase | โฏ๏ธ Neutral | |
| Bakerโs Bounty | 2 | 1 | prop+ to group๐ช Attack,โค๏ธ HealthโกOn spell use | ||
| Strong and Proud | 3 | 4 | prop+ to group๐ช Attack,โค๏ธ HealthโกOn spell use | ||
| Bloom of Life | 1 | 3 | prop+โค๏ธ HealthโกOn spell use | ||
| Bloom of Life+ | 2 | 5 | prop+โค๏ธ HealthโกOn spell use | ||
| Bloom of Life++ | 3 | 8 | prop+โค๏ธ HealthโกOn spell use | ||
| ๐ค Fatigue Cleansing | 2 | 3 | prop+๐ค FatigueโกOn spell use | ||
| ๐ค Fatigue Cleansing+ | 4 | 6 | prop+๐ค FatigueโกOn spell use | ||
| Fireside Feast | 1 | 1 | prop+๐ช Attack,โค๏ธ Health,๐ค FatigueโกOn spell use | ||
| Fireside Feast+ | 2 | 2 | prop+๐ช Attack,โค๏ธ Health,๐ค FatigueโกOn spell use | ||
| Celestial Blade | 1 | 2 | prop+๐ช AttackโกOn spell use | ||
| Celestial Blade+ | 2 | 4 | prop+๐ช AttackโกOn spell use | ||
| Celestial Blade++ | 3 | 7 | prop+๐ช AttackโกOn spell use | ||
| Shell of Serenity | 2 | 2 | prop+๐ก๏ธ DefenseโกOn spell use | ||
| Shell of Serenity+ | 4 | 4 | prop+๐ก๏ธ DefenseโกOn spell use | ||
| Shell of Serenity++ | 6 | 6 | prop+๐ก๏ธ DefenseโกOn spell use | ||
| Echoes of ๐ช Experience | 2 | 1 | prop+๐ช ExperienceโกOn spell use | ||
| Echoes of ๐ช Experience+ | 4 | 2 | prop+๐ช ExperienceโกOn spell use | ||
| Echoes of ๐ช Experience++ | 6 | 3 | prop+๐ช ExperienceโกOn spell use | ||
| Protection from ๐ฅ๏ธ Fire | 3 | traits+ โกOn purchase | |||
| Protection from ๐ฟ๏ธ Earth | 3 | traits+ โกOn purchase | |||
| Protection from ๐ง Water | 3 | traits+ โกOn purchase | |||
| Protection from ๐ช๏ธ๏ธ Wind | 3 | traits+ โกOn purchase |
| ๐ผ๏ธ Image | ๐ท๏ธ Name | ๐ฟ Clan | โญ | ๐ช | โค๏ธ | ๐ก๏ธ | ๐งฌ Traits | X | ๐ฏ๏ธ Enchantment | ๐ฅ |
|---|---|---|---|---|---|---|---|---|---|---|
| Trade Oasis Keeper | โฏ๏ธ null | 1 | 1 | 3 | 0 | lifesteal | 0 | |||
| The Golden Gladiator | โฏ๏ธ null | 1 | 3 | 1 | 0 | camouflage | 0 | |||
| Skarn the Oasis Raider | โฏ๏ธ null | 1 | 2 | 4 | 0 | ๐งprotection | 0 | |||
| Sand Sentinel | โฏ๏ธ null | 2 | 5 | 3 | 0 | level strike | 0 | |||
| Al Zarah The Caravaner | โฏ๏ธ null | 2 | 5 | 5 | 0 | dodge | 0 | |||
| The Blackscale Warlord | โฏ๏ธ null | 3 | 8 | 8 | 0 | level strike | 0 | |||
| Crok Hellscale | โฏ๏ธ null | 4 | 9 | 11 | 0 | defense piercing | 0 | |||
| Simian Scout | ๐ช๏ธ๏ธ ๐ Monkey | 1 | 3 | 3 | 0 | 0 | ||||
| Dozing Slacker | ๐ช๏ธ๏ธ ๐ Monkey | 1 | 2 | 2 | 0 | anxiety | 2 | prop+๐ช Attack,โค๏ธ HealthโกOn fatigue recoveryโณ-1 | ||
| Sirocco Striker | ๐ช๏ธ๏ธ ๐ Monkey | 1 | 1 | 1 | 1 | first strike | 2 | |||
| Hoopoe ravager | ๐ช๏ธ๏ธ ๐ Monkey | 1 | 4 | 2 | 0 | anxiety | 2 | |||
| Pyrojack The Reluctant | ๐ช๏ธ๏ธ ๐ Monkey | 1 | 3 | 1 | 0 | ๐ฅ๏ธprotection | 2 | |||
| Banana Brute | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 6 | 1 | 2 | 0 | ||||
| Knucklegrunt | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 5 | 3 | 1 | 0 | ||||
| Bullseye Gunner | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 9 | 1 | 0 | 0 | ||||
| Simian Smogsmash | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 5 | 4 | 0 | camouflage | 0 | |||
| Tribal Martyr | ๐ช๏ธ๏ธ ๐ Monkey | 3 | 25 | 10 | 0 | sacrifice | 6 | |||
| Brutus The Butcher | ๐ช๏ธ๏ธ ๐ Monkey | 3 | 10 | 5 | 0 | defense piercing | 0 | |||
| Rusher King | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 10 | 8 | 0 | first strike | 5 | |||
| Ballrog Brawler | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 8 | 10 | 4 | anxiety | 1 | |||
| Bonker Basher | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 10 | 10 | 0 | overflow damage | 0 | |||
| Orangoon Twins | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 9 | 9 | 0 | 0 | summon โกOn death๐Simian Smogsmash | |||
| Gormilla The Unshaken | ๐ช๏ธ๏ธ ๐ Monkey | 5 | 5 | 25 | 0 | camouflage | 0 | |||
| Endless Screamers | ๐ช๏ธ๏ธ ๐ Monkey | 6 | 33 | 3 | 0 | 0 | summon โกOn death๐Orangoon Twins | |||
| Ivory Impaler | ๐ฑ๏ธ ๐ Buffalo | 1 | 1 | 2 | 1 | 1 | prop+ to random in group๐ก๏ธ DefenseโกOn purchase | โฏ UnitElement | ||
| Karrak the Watcher | ๐ฑ๏ธ ๐ Buffalo | 1 | 1 | 2 | 1 | 0 | ||||
| Blacknok | ๐ฑ๏ธ ๐ Buffalo | 1 | 2 | 2 | social herding | 1 | ||||
| Tharok the Stomper | ๐ฑ๏ธ ๐ Buffalo | 2 | 1 | 3 | 4 | collateral damage | 4 | |||
| GajโKar Kragspike | ๐ฑ๏ธ ๐ Buffalo | 2 | 4 | 5 | 0 | defense piercing | 2 | prop+ to random in group๐ก๏ธ DefenseโกOn purchase,On sale | ||
| Saffran Solwane | ๐ฑ๏ธ ๐ Buffalo | 2 | 2 | 3 | 2 | 0 | ||||
| Thamur Hammer Tusk | ๐ฑ๏ธ ๐ Buffalo | 3 | 11 | 2 | 3 | overflow damage | 0 | |||
| Clubadon Mastokar | ๐ฑ๏ธ ๐ Buffalo | 3 | 4 | 4 | 3 | overflow damage | 0 | |||
| Kravok the Piercer | ๐ฑ๏ธ ๐ Buffalo | 3 | 5 | 2 | 4 | defense piercing | 0 | |||
| Khan Whitehorn | ๐ฑ๏ธ ๐ Buffalo | 4 | 9 | 6 | 2 | social herding | 2 | |||
| Klotch the Cleaver | ๐ฑ๏ธ ๐ Buffalo | 4 | 12 | 2 | 4 | social herding | 3 | |||
| Cragmilker | ๐ฑ๏ธ ๐ Buffalo | 4 | 11 | 5 | 2 | regeneration | 2 | |||
| Black Spire | ๐ฑ๏ธ ๐ Buffalo | 5 | 10 | 15 | 0 | collateral damage | 6 | |||
| Arbitrator Proxacutor | ๐ฑ๏ธ ๐ Buffalo | 5 | 8 | 8 | 8 | social herding | 3 | |||
| Merciless Golden Mane | ๐ฑ๏ธ ๐ Buffalo | 6 | 10 | 14 | 6 | half-life revival | 4 | prop+ to units in rowโค๏ธ HealthโกOn hitโณ-1 | ||
| Kumar The Nightcleaver | ๐ฑ๏ธ ๐ Buffalo | 6 | 19 | 6 | 4 | defense piercing | 4 | prop+๐ช AttackโกOn kill by allyโณ-1 | ||
| Vireya the Sylvan Riftwolf | ๐ฑ๏ธ ๐ Dog | 1 | 2 | 2 | 0 | pack instinct | 1 | |||
| Tenebris Fang | ๐ฑ๏ธ ๐ Dog | 1 | 3 | 1 | 0 | camouflage | 0 | |||
| Azurecoil Ambusher | ๐ง ๐ Cobra | 1 | 1 | 1 | 0 | 0 | prop transfer to random๐ช AttackโกOn death | |||
| Scorchcoil venom | ๐ง ๐ Cobra | 1 | 1 | 1 | 0 | venomous | 0 | |||
| Ripple Channeler | ๐ง ๐ Cobra | 2 | 1 | 2 | 2 | deflection | 0 | |||
| Orichal Wyrm | ๐ง ๐ Cobra | 2 | 7 | 3 | 0 | 1 | get random spell tier x โกOn combat survivingโณ-1 | |||
| Twisty Tempest Tongue | ๐ง ๐ Cobra | 3 | 9 | 4 | 0 | venomous | 0 | |||
| Shallow Scourge Predator | ๐ง ๐ Cobra | 3 | 5 | 10 | 0 | 0 | ||||
| Cavecoil Immortal | ๐ง ๐ Cobra | 4 | 6 | 12 | 0 | venomous | 0 | |||
| Cluckopatra | ๐ฅ๏ธ ๐ Rooster | 1 | 2 | 2 | mating | 1 | ||||
| ๐ First Feather | ๐ฅ๏ธ ๐ Rooster | 1 | 1 | 1 | 1 | get card โกOn purchase๐1 Gold coin | ||||
| Dormant egg | ๐ฅ๏ธ ๐ Rooster | 1 | 0 | 3 | hatchable | 0 | ||||
| Developing egg | ๐ฅ๏ธ ๐ Rooster | 1 | 0 | 2 | hatchable | 0 | ||||
| Hatching egg | ๐ฅ๏ธ ๐ Rooster | 1 | 0 | 1 | hatchable | 0 | ||||
| Hatchling prodigy | ๐ฅ๏ธ ๐ Rooster | 1 | 1 | 1 | 0 | prop+ by level๐ช Attack,โค๏ธ HealthโกOn level up | ||||
| Fluffcano McBoom | ๐ฅ๏ธ ๐ Rooster | 2 | 6 | 3 | egg layer | |||||
| Sir Squawkalot | ๐ฅ๏ธ ๐ Rooster | 2 | 2 | 8 | 2 | lone fragility | ||||
| Bulwark Brisker | ๐ฅ๏ธ ๐ Rooster | 3 | 8 | 3 | 2 | mating | 3 | prop+โค๏ธ HealthโกOn attack boostโณ-1 | ||
| Spiky Bantami | ๐ฅ๏ธ ๐ Rooster | 3 | 11 | 2 | 2 | lone fragility | 0 | |||
| Golden order veteran | ๐ฅ๏ธ ๐ Rooster | 3 | 4 | 3 | 2 | 0 | prop+ by level to random in group in refuge๐ช AttackโกOn combat end | ๐ฅ๏ธ Fire | ||
| Embercluck | ๐ฅ๏ธ ๐ Rooster | 4 | 13 | 6 | 2 | dodge | 0 | |||
| Brackenwood Guardian | ๐ฅ๏ธ ๐ Rooster | 4 | 14 | 4 | 0 | get card โกOn purchase๐Protection from ๐ฟ๏ธ Earth | ||||
| Terrorcock | ๐ฅ๏ธ ๐ Rooster | 5 | 10 | 10 | 4 | territorial intimidation | 0 | |||
| Talon The Cleaver | ๐ฅ๏ธ ๐ Rooster | 6 | 20 | 5 | 3 | dodge |
| ๐ผ๏ธ Image | ๐ท๏ธ Name | ๐ฟ Clan | โญ | ๐ช | โค๏ธ | ๐ก๏ธ | ๐งฌ Traits | X | ๐ฏ๏ธ Enchantment | ๐ฅ |
|---|---|---|---|---|---|---|---|---|---|---|
| Redscale Dunehunter | โฏ๏ธ null | 2 | 4 | 2 | 2 | 0 | ||||
| Sunslinger | โฏ๏ธ null | 2 | 7 | 3 | 0 | ๐ฅ๏ธprotection | 0 | |||
| Dust Strangler | โฏ๏ธ null | 3 | 9 | 7 | ๐ช๏ธ๏ธprotection | 0 | ||||
| Burning Sands Hunter | โฏ๏ธ null | 4 | 13 | 6 | 0 | |||||
| Sneaky Skirmisher | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 9 | 1 | 0 | level strike | 0 | |||
| Billy Bomber | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 6 | 2 | 0 | ricochet | 0 | |||
| ๐ช๏ธ๏ธ Wind Overseer | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 4 | 4 | 0 | first strike | 4 | |||
| BlueBack Bombardier | ๐ช๏ธ๏ธ ๐ Monkey | 2 | 7 | 3 | 0 | 5 | prop+ to random in group๐ช AttackโกOn deploy | โฏ UnitElement | ||
| Fast Slinger | ๐ช๏ธ๏ธ ๐ Monkey | 3 | 7 | 3 | 0 | overflow damage | 0 | |||
| Crowโs Nest Calamity | ๐ช๏ธ๏ธ ๐ Monkey | 3 | 12 | 2 | 0 | ricochet | 3 | prop+ to random in group๐ช AttackโกOn hitโณ-1 | ||
| Captain Double Guns | ๐ช๏ธ๏ธ ๐ Monkey | 3 | 7 | 7 | 0 | camouflage | 0 | |||
| Sneaky Sniper | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 12 | 1 | 0 | first strike | 2 | |||
| Bomboon Grenadoon | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 15 | 5 | 0 | deflection | 0 | |||
| Gorok | ๐ช๏ธ๏ธ ๐ Monkey | 4 | 16 | 6 | 0 | 12 | prop+ to random in group๐ช AttackโกOn deploy | โฏ UnitElement | ||
| Simian Sapper | ๐ช๏ธ๏ธ ๐ Monkey | 5 | 13 | 9 | 0 | dodge | 0 | |||
| Zirfail Darksnout | ๐ฑ๏ธ ๐ Buffalo | 2 | 4 | 3 | 1 | social herding | 1 | |||
| Arokh the Ivory Fang | ๐ฑ๏ธ ๐ Buffalo | 3 | 5 | 8 | 2 | social herding | 1 | |||
| Hornshot Twinbolt | ๐ฑ๏ธ ๐ Buffalo | 4 | 7 | 9 | 2 | half-life revival | 0 | |||
| Lagoon Shade Medic | ๐ง ๐ Cobra | 2 | 8 | 1 | 0 | 2 | prop+ to units in laneโค๏ธ HealthโกOn killโณ-1 | |||
| HydroSpire Healer | ๐ง ๐ Cobra | 3 | 10 | 4 | 0 | 4 | prop+โค๏ธ HealthโกOn round endโณ-1 | |||
| Gravedigger Guardian | ๐ง ๐ Cobra | 4 | 8 | 8 | 0 | venomous | 0 | |||
| Thunder Viper | ๐ง ๐ Cobra | 5 | 16 | 8 | 0 | 0 | get random spell tier mp โกOn lane wonโณ-1 | |||
| Ruddy Biscuit | ๐ฅ๏ธ ๐ Rooster | 2 | 5 | 3 | lone fragility | |||||
| Youngshot Fatwing | ๐ฅ๏ธ ๐ Rooster | 2 | 3 | 4 | 0 | prop+ by level๐ช AttackโกOn kill | ||||
| Galliard | ๐ฅ๏ธ ๐ Rooster | 3 | 7 | 3 | territorial intimidation | 0 | ||||
| Luckywood Ranger | ๐ฅ๏ธ ๐ Rooster | 3 | 6 | 4 | lone fragility | 0 | get card โกOn purchase๐1 Gold coin | |||
| Sir Boltfeather | ๐ฅ๏ธ ๐ Rooster | 4 | 8 | 12 | 2 | 0 | get card โกOn purchase๐Renewal of ๐ฅ๏ธ Fire | |||
| MacFeather Swiftshot | ๐ฅ๏ธ ๐ Rooster | 5 | 20 | 8 |
| ๐ผ๏ธ Image | ๐ท๏ธ Name | ๐ฟ Clan | โญ | ๐ช | โค๏ธ | ๐ก๏ธ | ๐งฌ Traits | X | ๐ฏ๏ธ Enchantment | ๐ฅ |
|---|---|---|---|---|---|---|---|---|---|---|
| Instructor Magilysk | โฏ๏ธ null | 4 | 8 | 4 | 2 | get random unit in group tier x โกOn purchase | โฏ UnitElement | |||
| Mojo Kong | ๐ช๏ธ๏ธ ๐ Monkey | 5 | 8 | 18 | 0 | overflow damage | 4 | prop+ to group๐ช AttackโกOn spell use by allyโณ-1 | โฏ UnitElement | |
| Koko Rokai | ๐ช๏ธ๏ธ ๐ Monkey | 6 | 18 | 10 | 0 | ricochet | 3 | prop+ to group in refugeโค๏ธ HealthโกOn combat survivingโณ-1 | ||
| Elemantor The Protector | ๐ช๏ธ๏ธ ๐ Monkey | 6 | 6 | 24 | 0 | 0 | traits+ random to random in group โกOn turn end,On purchase๐งฌ๐ช๏ธ๏ธprotection,๐งprotection,๐ฅ๏ธprotection,๐ฟprotectionโณ-1 | โฏ UnitElement | ||
| KragโAr The Protector | ๐ฑ๏ธ ๐ Buffalo | 4 | 8 | 5 | 2 | 1 | prop+ to random in group in refuge๐ก๏ธ DefenseโกOn hitโณ-1 | ๐ฟ Earth | ||
| Barzok Bustabull | ๐ฑ๏ธ ๐ Buffalo | 4 | 3 | 7 | 0 | 1 | prop+ to random in group in refugeโค๏ธ HealthโกOn hit by allyโณ-1 | |||
| Hornseer of Fury | ๐ฑ๏ธ ๐ Buffalo | 4 | 6 | 7 | 0 | 2 | prop+ to units in lane๐ช AttackโกOn hitโณ-1 | |||
| Lorzok ThunderHoof | ๐ฑ๏ธ ๐ Buffalo | 5 | 5 | 5 | 5 | 3 | prop+๐ช Attack,โค๏ธ Health,๐ก๏ธ DefenseโกOn attack boostโณ-1 | |||
| Tuskwalker, living soil | ๐ฑ๏ธ ๐ Buffalo | 6 | 6 | 12 | 6 | 5 | prop+ random to group in refuge๐ช Attack,โค๏ธ Health,๐ก๏ธ DefenseโกOn combat survivingโณ-1 | ๐ฟ Earth | ||
| Thalassaryn | ๐ง ๐ Cobra | 4 | 12 | 8 | 2 | prop+ to random in group๐ช AttackโกOn kill by allyโณ-1 | ๐ง Water | |||
| Venombra | ๐ง ๐ Cobra | 5 | 20 | 4 | 0 | venomous | 0 | |||
| Shadowmend Broodmother | ๐ง ๐ Cobra | 6 | 24 | 12 | 0 | ๐งprotection | 8 | prop+ to groupโค๏ธ HealthโกOn round endโณ-1 | ๐ง Water | |
| Magmingo Ignisquawk | ๐ฅ๏ธ ๐ Rooster | 4 | 16 | 4 | 5 | prop+๐ช AttackโกOn attack boost of allyโณ-1 | โฏ UnitElement | |||
| Magus Plumpheus | ๐ฅ๏ธ ๐ Rooster | 4 | 12 | 5 | 2 | territorial intimidation | 0 | |||
| Brackenwood Druid | ๐ฅ๏ธ ๐ Rooster | 4 | 9 | 7 | ๐ฟprotection | 8 | prop+ to units in laneโค๏ธ HealthโกOn kill by ally | ๐ฅ๏ธ Fire | ||
| Flaminar Cindravius | ๐ฅ๏ธ ๐ Rooster | 5 | 16 | 6 | ๐ฅ๏ธprotection | 0 | ||||
| Marquise Aquina | ๐ฅ๏ธ ๐ Rooster | 5 | 9 | 5 | 0 | traits+ to random in group โกOn purchase,On kill by ally๐งฌ๐งprotectionโณ-1 | โฏ UnitElement | |||
| Magister Krotum | ๐ฅ๏ธ ๐ Rooster | 6 | 20 | 12 | territorial intimidation | 2 | prop+ to group in refuge๐ช Attack,โค๏ธ HealthโกOn killโณ-1 | โฏ UnitElement |
The huge diversity of possible enchantments gives a significant depth to the game. Powerful strategies emerge when combining enchantments from different units.
๐ฏ๏ธ Enchantments parameterize an โด๏ธ Effect with
๐ฏ๏ธ Enchantments are further parameterized by the ๐ผ Unit or ๐ฎ Spell with
| ๐ท๏ธ Name | โด๏ธ Effect ๐ Description |
|---|---|
| cast random spell tier mp | Cast on itself a random spell at the current market tier |
| extra on death โณ-1 | Your future โ |
| extra on deploy โกOn purchaseโณ-1 | Your future โ |
| extra on turn end โณ-1 | Your future โ |
| extra on turn start โณ-1 | Your future โ |
| get card โกOn purchase๐1 Gold coin | Get ๐ Card |
| get card โกOn purchase๐2 Gold coins | Get ๐ Card |
| get card โกOn purchase๐3 Gold coins | Get ๐ Card |
| get card โกOn purchase๐Protection from ๐ฟ๏ธ Earth | Get ๐ Card |
| get card โกOn purchase๐Renewal of ๐ฟ๏ธ Earth | Get ๐ Card |
| get card โกOn purchase๐Renewal of ๐ฅ๏ธ Fire | Get ๐ Card |
| get card โกOn purchase๐Renewal of ๐ง Water | Get ๐ Card |
| get card โกOn purchase๐Renewal of ๐ช๏ธ๏ธ Wind | Get ๐ Card |
| get coins random โกOn purchase | Get a random amount of ๐ช between 2 to 6 |
| get coins โกOn next turn start | Get ๐ข Value ๐ช |
| get coins โกOn purchase | Get ๐ข Value ๐ช |
| get coins โกOn spell use | Get ๐ข Value ๐ช |
| get predominant clan unit tier x | Get a random unit from tier ๐ข Value of your predominant clan |
| get predominant clan unit tier x โกOn purchase | Get a random unit from tier ๐ข Value of your predominant clan |
| get random spell tier mp โกOn lane wonโณ-1 | Get a random spell at the current market tier |
| get random spell tier mp โกOn purchase | Get a random spell at the current market tier |
| get random spell tier x โกOn combat survivingโณ-1 | Get a random spell from tier ๐ข Value |
| get random spell tier x โกOn purchase | Get a random spell from tier ๐ข Value |
| get random unit in group tier mp โกOn purchase | Get a random ๐ฅ Group unit at the current market tier |
| get random unit in group tier x โกOn purchase | Get a random ๐ฅ Group unit from tier ๐ข Value |
| income+ โกOn purchase | Increase your income by ๐ข Value ๐ช |
| market card replace by clan โกOn purchaseโณ-1 | Whenever you purchase a unit, place a |
| market card replace by element โกOn purchaseโณ-1 | Whenever you purchase a unit, place a |
| market card replace by spell โกOn purchaseโณ-1 | Whenever you purchase a card, place a |
| market card replace by type โกOn purchaseโณ-1 | Whenever you purchase a unit, place a |
| market excludes cards below tier โกOn purchase | Market does not offer cards below โญ Tier ๐ข Value |
| market free upgrade | Upgrade the marketplace for free |
| market reduce upgrade | Reduce cost by ๐ข Value of your next marketplace upgrade |
| market refresh with spells โกOn purchase | Refresh the marketplace with spells |
| market refresh with units next tier โกOn purchase | Refresh the marketplace with ๐ฅ Group units of the next tier |
| market refresh with units โกOn purchase | Refresh the marketplace with ๐ฅ Group units |
| prop amplify spellโค๏ธ Health | Your ๐ Properties spells increases by ๐ข Value |
| prop amplify spell๐ช Attack | Your ๐ Properties spells increases by ๐ข Value |
| prop amplify spell๐ช Attack,โค๏ธ Health | Your ๐ Properties spells increases by ๐ข Value |
| prop amplify spell๐ก๏ธ Defense | Your ๐ Properties spells increases by ๐ข Value |
| prop eat random in mpโค๏ธ Health | Eat random unit from the marketplace to gain its ๐ Properties |
| prop eat random in mp๐ช Attack | Eat random unit from the marketplace to gain its ๐ Properties |
| prop eat random in mp๐ช Attack,โค๏ธ Health | Eat random unit from the marketplace to gain its ๐ Properties |
| prop eat random in mp๐ก๏ธ Defense | Eat random unit from the marketplace to gain its ๐ Properties |
| prop eat randomโค๏ธ Health | Eat one of your unit randomly to gain its ๐ Properties |
| prop eat random๐ช Attack | Eat one of your unit randomly to gain its ๐ Properties |
| prop eat random๐ช Attack,โค๏ธ Health | Eat one of your unit randomly to gain its ๐ Properties |
| prop eat random๐ช Attack,โค๏ธ Health | Eat one of your unit randomly to gain its ๐ Properties |
| prop eat random๐ก๏ธ Defense | Eat one of your unit randomly to gain its ๐ Properties |
| prop eat targetโค๏ธ Health | ($TARGET?Choose a unit:)Eat unit and Gain its ๐ Properties |
| prop eat target๐ช Attack | ($TARGET?Choose a unit:)Eat unit and Gain its ๐ Properties |
| prop eat target๐ช Attack,โค๏ธ Health | ($TARGET?Choose a unit:)Eat unit and Gain its ๐ Properties |
| prop eat target๐ก๏ธ Defense | ($TARGET?Choose a unit:)Eat unit and Gain its ๐ Properties |
| prop equalize attack health | Set ๐ช Attack and โค๏ธ Health to the highest value of both |
| prop give to random in groupโค๏ธ Health | Give its ๐ Properties to ๐ข Value random ๐ฅ Group unit(s) |
| prop give to random in group๐ช Attack | Give its ๐ Properties to ๐ข Value random ๐ฅ Group unit(s) |
| prop give to random in group๐ช Attack,โค๏ธ Health | Give its ๐ Properties to ๐ข Value random ๐ฅ Group unit(s) |
| prop give to random in group๐ก๏ธ DefenseโกOn purchase,On sale | Give its ๐ Properties to ๐ข Value random ๐ฅ Group unit(s) |
| prop transfer to randomโค๏ธ Health | Transfer its ๐ Properties to a random ๐ฅ Group unit |
| prop transfer to random๐ช Attack,โค๏ธ Health | Transfer its ๐ Properties to a random ๐ฅ Group unit |
| prop transfer to random๐ช AttackโกOn death | Transfer its ๐ Properties to a random ๐ฅ Group unit |
| prop transfer to random๐ก๏ธ Defense | Transfer its ๐ Properties to a random ๐ฅ Group unit |
| prop+ by level to random in group in refuge๐ช AttackโกOn combat end | Give ๐ Properties +X (current unit level) to a random ๐ฅ Group unit in the refuge |
| prop+ by levelโค๏ธ Health | ($TARGET?Choose a unit:) ๐ Properties +${LEVEL} (current unit level) |
| prop+ by level๐ช Attack,โค๏ธ HealthโกOn level up | ($TARGET?Choose a unit:) ๐ Properties +${LEVEL} (current unit level) |
| prop+ by level๐ช AttackโกOn kill | ($TARGET?Choose a unit:) ๐ Properties +${LEVEL} (current unit level) |
| prop+ by level๐ก๏ธ Defense | ($TARGET?Choose a unit:) ๐ Properties +${LEVEL} (current unit level) |
| prop+ by tier mpโค๏ธ Health | ($TARGET?Choose a unit:) ๐ Properties +${TIER} (current market tier) |
| prop+ by tier mp๐ช Attack | ($TARGET?Choose a unit:) ๐ Properties +${TIER} (current market tier) |
| prop+ by tier mp๐ช Attack,โค๏ธ HealthโกOn combat surviving | ($TARGET?Choose a unit:) ๐ Properties +${TIER} (current market tier) |
| prop+ by tier mp๐ก๏ธ Defense | ($TARGET?Choose a unit:) ๐ Properties +${TIER} (current market tier) |
| prop+ random to group in refuge๐ช Attack,โค๏ธ Health,๐ก๏ธ DefenseโกOn combat survivingโณ-1 | Give one of ๐ Properties + ๐ข Value to ๐ฅ Group units in the refuge |
| prop+ to group in refugeโค๏ธ HealthโกOn combat survivingโณ-1 | Give ๐ Properties + ๐ข Value to ๐ฅ Group units in the refuge |
| prop+ to group in refuge๐ช Attack | Give ๐ Properties + ๐ข Value to ๐ฅ Group units in the refuge |
| prop+ to group in refuge๐ช Attack,โค๏ธ HealthโกOn killโณ-1 | Give ๐ Properties + ๐ข Value to ๐ฅ Group units in the refuge |
| prop+ to group in refuge๐ช Attack,โค๏ธ HealthโกOn purchase | Give ๐ Properties + ๐ข Value to ๐ฅ Group units in the refuge |
| prop+ to group in refuge๐ก๏ธ Defense | Give ๐ Properties + ๐ข Value to ๐ฅ Group units in the refuge |
| prop+ to groupโค๏ธ HealthโกOn round endโณ-1 | Give ๐ Properties + ๐ข Value to your ๐ฅ Group units |
| prop+ to group๐ช Attack,โค๏ธ HealthโกOn purchase | Give ๐ Properties + ๐ข Value to your ๐ฅ Group units |
| prop+ to group๐ช Attack,โค๏ธ HealthโกOn spell use | Give ๐ Properties + ๐ข Value to your ๐ฅ Group units |
| prop+ to group๐ช AttackโกOn spell use by allyโณ-1 | Give ๐ Properties + ๐ข Value to your ๐ฅ Group units |
| prop+ to group๐ก๏ธ Defense | Give ๐ Properties + ๐ข Value to your ๐ฅ Group units |
| prop+ to random in group in refugeโค๏ธ HealthโกOn hit by allyโณ-1 | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit in the refuge |
| prop+ to random in group in refuge๐ช Attack | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit in the refuge |
| prop+ to random in group in refuge๐ช Attack,โค๏ธ Health | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit in the refuge |
| prop+ to random in group in refuge๐ก๏ธ Defense | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit in the refuge |
| prop+ to random in group in refuge๐ก๏ธ DefenseโกOn hitโณ-1 | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit in the refuge |
| prop+ to random in groupโค๏ธ Health | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to random in group๐ช Attack,โค๏ธ Health | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to random in group๐ช AttackโกOn deploy | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to random in group๐ช AttackโกOn hitโณ-1 | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to random in group๐ช AttackโกOn kill by allyโณ-1 | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to random in group๐ก๏ธ DefenseโกOn purchase | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to random in group๐ก๏ธ DefenseโกOn purchase,On sale | Give ๐ Properties + ๐ข Value to a random ๐ฅ Group unit |
| prop+ to target in groupโค๏ธ Health | ($TARGET?Choose a ๐ฅ Group unit:) ๐ Properties + ๐ข Value |
| prop+ to target in group๐ช Attack | ($TARGET?Choose a ๐ฅ Group unit:) ๐ Properties + ๐ข Value |
| prop+ to target in group๐ช Attack,โค๏ธ Health | ($TARGET?Choose a ๐ฅ Group unit:) ๐ Properties + ๐ข Value |
| prop+ to target in group๐ก๏ธ Defense | ($TARGET?Choose a ๐ฅ Group unit:) ๐ Properties + ๐ข Value |
| prop+ to units in laneโค๏ธ HealthโกOn kill by ally | Give ๐ Properties + ๐ข Value to your units in the same vertical lane |
| prop+ to units in laneโค๏ธ HealthโกOn killโณ-1 | Give ๐ Properties + ๐ข Value to your units in the same vertical lane |
| prop+ to units in lane๐ช Attack,โค๏ธ Health | Give ๐ Properties + ๐ข Value to your units in the same vertical lane |
| prop+ to units in lane๐ช AttackโกOn hitโณ-1 | Give ๐ Properties + ๐ข Value to your units in the same vertical lane |
| prop+ to units in lane๐ก๏ธ Defense | Give ๐ Properties + ๐ข Value to your units in the same vertical lane |
| prop+ to units in rowโค๏ธ HealthโกOn hitโณ-1 | Give ๐ Properties + ๐ข Value to your units in the same horizontal row |
| prop+ to units in row๐ช Attack,โค๏ธ Health | Give ๐ Properties + ๐ข Value to your units in the same horizontal row |
| prop+ to units in row๐ช AttackโกOn hitโณ-1 | Give ๐ Properties + ๐ข Value to your units in the same horizontal row |
| prop+ to units in row๐ก๏ธ Defense | Give ๐ Properties + ๐ข Value to your units in the same horizontal row |
| prop+โค๏ธ HealthโกOn attack boostโณ-1 | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+โค๏ธ HealthโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+โค๏ธ HealthโกOn round endโณ-1 | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+โค๏ธ HealthโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ค FatigueโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ค FatigueโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ Health,๐ค FatigueโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ Health,๐ค FatigueโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ Health,๐ก๏ธ DefenseโกOn attack boostโณ-1 | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ Health,๐ก๏ธ DefenseโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ HealthโกOn fatigue recoveryโณ-1 | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ HealthโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช Attack,โค๏ธ HealthโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช AttackโกOn attack boost of allyโณ-1 | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช AttackโกOn kill by allyโณ-1 | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช AttackโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช AttackโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ก๏ธ DefenseโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ก๏ธ DefenseโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช ExperienceโกOn purchase | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| prop+๐ช ExperienceโกOn spell use | ($TARGET?Choose a unit:) ๐ Properties + ๐ข Value |
| summon โกOn death๐Orangoon Twins | Summon ๐ Card to replace this |
| summon โกOn death๐Simian Smogsmash | Summon ๐ Card to replace this |
| traits+ random to random in group โกOn turn end,On purchase๐งฌ๐ช๏ธ๏ธprotection,๐งprotection,๐ฅ๏ธprotection,๐ฟprotectionโณ-1 | Give one of ๐งฌ Traits to a random ๐ฅ Group unit |
| traits+ to random in group โกOn purchase,On kill by ally๐งฌ๐งprotectionโณ-1 | Give ๐งฌ Traits to a random ๐ฅ Group unit |
| traits+ to random in group โกOn turn end๐งฌ๐ฟprotection,๐ฅ๏ธprotection,๐งprotection,๐ช๏ธ๏ธprotectionโณ-1 | Give ๐งฌ Traits to a random ๐ฅ Group unit |
| traits+ โกOn purchase | ($TARGET?Choose a unit:)Gain ๐งฌ Traits |
| traits+ โกOn spell use | ($TARGET?Choose a unit:)Gain ๐งฌ Traits |
A computed value from a percentage is always rounded down, with a minimum value of 1
โด๏ธ Effects support the following parameters below:
| Parameter | Data type | Model | ๐ Description |
|---|---|---|---|
| PROPERTIES | set of ๐ enum | IEnchantment | set of PropertyType: ๐ช Attack, โค๏ธ Health, ๐ก๏ธ Defense, ๐ค Fatigue, ๐ช Experience |
| PROPERTY | ๐ enum | IEnchantment | PropertyType: ๐ช Attack, โค๏ธ Health, ๐ก๏ธ Defense, ๐ค Fatigue, ๐ช Experience |
| TRAITS | set of ๐ enum | IEnchantment | TraitType |
| CARD | ๐ ICard | IEnchantment | a card |
| GROUP | ๐ enum | ๐ ICard | GroupType: null, UnitElement, 5 elements, UnitType, 3 unit types |
| VALUE | number | ๐ ICard | any number |
| ๐ท๏ธ Name | ๐ฏ Target | ๐ Description |
|---|---|---|
| cast random spell tier mp | Cast on itself a random spell at the current market tier | |
| cast random spell tier x | Cast on itself a random spell from tier ${VALUE} | |
| cast spell | Cast ${CARD} on itself | |
| cast spell on group | Cast ${CARD} on each of your ${GROUP} units | |
| cast spell on random in group | Cast ${CARD} on a random ${GROUP} unit | |
| cast spell on target | โ | ($TARGET?Choose a unit:)Cast ${CARD} |
| extra on death | Your future โ |
|
| extra on deploy | Your future โ |
|
| extra on turn end | Your future โ |
|
| extra on turn start | Your future โ |
|
| get card | Get ${CARD} | |
| get coins | Get ${VALUE} ๐ช | |
| get coins random | Get a random amount of ๐ช between 2 to 6 | |
| get predominant clan unit tier x | Get a random unit from tier ${VALUE} of your predominant clan | |
| get random spell tier mp | Get a random spell at the current market tier | |
| get random spell tier x | Get a random spell from tier ${VALUE} | |
| get random unit in group tier mp | Get a random ${GROUP} unit at the current market tier | |
| get random unit in group tier x | Get a random ${GROUP} unit from tier ${VALUE} | |
| income+ | Increase your income by ${VALUE} ๐ช | |
| market card replace by clan | Whenever you purchase a unit, place a |
|
| market card replace by element | Whenever you purchase a unit, place a |
|
| market card replace by spell | Whenever you purchase a card, place a |
|
| market card replace by type | Whenever you purchase a unit, place a |
|
| market excludes cards below tier | Market does not offer cards below โญ Tier ${VALUE} | |
| market free upgrade | Upgrade the marketplace for free | |
| market reduce next spell cost | Reduce cost by ${VALUE} of your next spell | |
| market reduce next unit cost | Reduce cost by ${VALUE} of your next unit | |
| market reduce upgrade | Reduce cost by ${VALUE} of your next marketplace upgrade | |
| market refresh with spells | Refresh the marketplace with spells | |
| market refresh with units | Refresh the marketplace with ${GROUP} units | |
| market refresh with units next tier | Refresh the marketplace with ${GROUP} units of the next tier | |
| prop amplify spell | Your ${PROPERTIES} spells increases by ${VALUE} | |
| prop eat random | Eat one of your unit randomly to gain its ${PROPERTIES} | |
| prop eat random in mp | Eat random unit from the marketplace to gain its ${PROPERTIES} | |
| prop eat target | โ | ($TARGET?Choose a unit:)Eat unit and Gain its ${PROPERTIES} |
| prop equalize attack health | Set ๐ช Attack and โค๏ธ Health to the highest value of both | |
| prop give to random in group | Give its ${PROPERTIES} to ${VALUE} random ${GROUP} unit(s) | |
| prop transfer to random | Transfer its ${PROPERTIES} to a random ${GROUP} unit | |
| prop+ | โ | ($TARGET?Choose a unit:)${PROPERTIES} +${VALUE} |
| prop+ by level | โ | ($TARGET?Choose a unit:)${PROPERTIES} +${LEVEL} (current unit level) |
| prop+ by level to group | Give ${PROPERTIES} +X (current unit level) to your ${GROUP} units | |
| prop+ by level to group in refuge | Give ${PROPERTIES} +X (current unit level) to ${GROUP} units in the refuge | |
| prop+ by level to random in group | Give ${PROPERTIES} +X (current unit level) to a random ${GROUP} unit | |
| prop+ by level to random in group in refuge | Give ${PROPERTIES} +X (current unit level) to a random ${GROUP} unit in the refuge | |
| prop+ by level to target in group | โ | ($TARGET?Choose a ${GROUP} unit:)${PROPERTIES} +${LEVEL} (current unit level) |
| prop+ by level to units in lane | Give ${PROPERTIES} +X (current unit level) to your units in the same vertical lane | |
| prop+ by level to units in row | Give ${PROPERTIES} +X (current unit level) to your units in the same horizontal row | |
| prop+ by tier mp | โ | ($TARGET?Choose a unit:)${PROPERTIES} +${TIER} (current market tier) |
| prop+ by tier mp to group | Give ${PROPERTIES} +{TIER} (current market tier) to your ${GROUP} units | |
| prop+ by tier mp to group in refuge | Give ${PROPERTIES} +{TIER} (current market tier)to ${GROUP} units in the refuge | |
| prop+ by tier mp to random in group | Give ${PROPERTIES} +{TIER} (current market tier) to a random ${GROUP} unit | |
| prop+ by tier mp to random in group in refuge | Give ${PROPERTIES} +{TIER} (current market tier) to a random ${GROUP} unit in the refuge | |
| prop+ by tier mp to target in group | โ | ($TARGET?Choose a ${GROUP} unit:)${PROPERTIES} +${TIER} (current market tier) |
| prop+ by tier mp to units in lane | Give ${PROPERTIES} +{TIER} (current market tier) to your units in the same vertical lane | |
| prop+ by tier mp to units in row | Give ${PROPERTIES} +{TIER} (current market tier) to your units in the same horizontal row | |
| prop+ random | โ | ($TARGET?Choose a unit:)one of ${PROPERTIES} +${VALUE} |
| prop+ random by level | โ | ($TARGET?Choose a unit:)one of ${PROPERTIES} +${LEVEL} (current unit level) |
| prop+ random by tier mp | โ | ($TARGET?Choose a unit:)one of ${PROPERTIES} +${TIER} (current market tier) |
| prop+ random to group | Give one of ${PROPERTIES} +${VALUE} to your ${GROUP} units | |
| prop+ random to group in refuge | Give one of ${PROPERTIES} +${VALUE} to ${GROUP} units in the refuge | |
| prop+ random to random in group | Give one of ${PROPERTIES} +${VALUE} to a random ${GROUP} unit | |
| prop+ random to random in group in refuge | Give one of ${PROPERTIES} +${VALUE} to a random ${GROUP} unit in the refuge | |
| prop+ random to target in group | โ | ($TARGET?Choose a ${GROUP} unit:)one of ${PROPERTIES} +${VALUE} |
| prop+ random to units in lane | Give one of ${PROPERTIES} +${VALUE} to your units in the same vertical lane | |
| prop+ random to units in row | Give one of ${PROPERTIES} +${VALUE} to your units in the same horizontal row | |
| prop+ to group | Give ${PROPERTIES} +${VALUE} to your ${GROUP} units | |
| prop+ to group in refuge | Give ${PROPERTIES} +${VALUE} to ${GROUP} units in the refuge | |
| prop+ to random in group | Give ${PROPERTIES} +${VALUE} to a random ${GROUP} unit | |
| prop+ to random in group in refuge | Give ${PROPERTIES} +${VALUE} to a random ${GROUP} unit in the refuge | |
| prop+ to target in group | โ | ($TARGET?Choose a ${GROUP} unit:)${PROPERTIES} +${VALUE} |
| prop+ to units in lane | Give ${PROPERTIES} +${VALUE} to your units in the same vertical lane | |
| prop+ to units in row | Give ${PROPERTIES} +${VALUE} to your units in the same horizontal row | |
| prop- to mvp attack unit | Inflict ${VALUE} damage to the highest ๐ช Attack enemy | |
| prop- to mvp health unit | Inflict ${VALUE} damage to the highest โค๏ธ Health enemy | |
| summon | Summon ${CARD} to replace this | |
| traits+ | โ | ($TARGET?Choose a unit:)Gain ${TRAITS} |
| traits+ random | โ | ($TARGET?Choose a unit:)Gain one of ${TRAITS} |
| traits+ random to group | Give one of ${TRAITS} to your ${GROUP} units | |
| traits+ random to group in refuge | Give one of ${TRAITS} to your ${GROUP} units in the refuge | |
| traits+ random to random in group | Give one of ${TRAITS} to a random ${GROUP} unit | |
| traits+ random to random in group in refuge | Give one of ${TRAITS} to a random ${GROUP} unit in the refuge | |
| traits+ random to target in group | โ | ($TARGET?Choose a ${GROUP} unit:)Gain one of ${TRAITS} |
| traits+ random to units in lane | Give one of ${TRAITS} to your units in the same vertical lane | |
| traits+ random to units in row | Give one of ${TRAITS} to your units in the same horizontal row | |
| traits+ to group | Give ${TRAITS} to your ${GROUP} units | |
| traits+ to group in refuge | Give ${TRAITS} to your ${GROUP} units in the refuge | |
| traits+ to random in group | Give ${TRAITS} to a random ${GROUP} unit | |
| traits+ to random in group in refuge | Give ${TRAITS} to a random ${GROUP} unit in the refuge | |
| traits+ to target in group | โ | ($TARGET?Choose a ${GROUP} unit:)Gain ${TRAITS} |
| traits+ to units in lane | Give ${TRAITS} to your units in the same vertical lane | |
| traits+ to units in row | Give ${TRAITS} to your units in the same horizontal row |
The table below shows the different triggers and which condition is required to activate them.
| ๐ท๏ธ Name | ๐ Condition | Manual |
|---|---|---|
| On combat surviving | when it survives a combat | |
| On first hit | when it deals damage, once per combat | |
| On first kill | when it kills its first enemy per combat | |
| On first wound | when it takes damage, once per combat | |
| On next turn start | when the next turn starts | |
| On round 2 | when the 2nd round starts | |
| On deploy | when it enters the โ๏ธ Battlefield | โ |
| On deploy of ally | when another ${GROUP} unit enters the โ๏ธ Battlefield | โ |
| On purchase | when you buy a card | โ |
| On purchase of ally | when you buy a ${GROUP} card | โ |
| On retirement | when it leaves the โ๏ธ Battlefield with some fatigue | โ |
| On sale | when you sell it | โ |
| On sale of ally | when you sell a ${GROUP} unit | โ |
| On spell use | when you consume a spell | โ |
| On spell use by ally | when a spell is cast | โ |
| On attack boost | when it increases its ๐ช Attack | |
| On attack boost of ally | when another ${GROUP} unit increases its ๐ช Attack | |
| On combat end | when a combat ends | |
| On combat lost | if you lost your last combat | |
| On combat start | when a combat starts | |
| On death | when it dies | |
| On death of ally | when another ${GROUP} unit dies | |
| On defense boost | when it increases its ๐ก๏ธ Defense | |
| On defense boost of ally | when another ${GROUP} unit increases its ๐ก๏ธ Defense | |
| On fatigue increase | when it increases its ๐ค Fatigue | |
| On fatigue recovery | when it removes some ๐ค Fatigue | |
| On forward | when it moves forward | |
| On healing | when it recovers some lost โค๏ธ Health | |
| On healing of ally | when another ${GROUP} unit recovers some lost โค๏ธ Health | |
| On health boost | when it increases its โค๏ธ Health | |
| On health boost of ally | when another ${GROUP} unit increases its โค๏ธ Health | |
| On hit | when it deals damage | |
| On hit by ally | when another ${GROUP} unit deals damage | |
| On kill | when it kills an enemy | |
| On kill by ally | when another ${GROUP} unit kills an enemy | |
| On kill of melee | when it kills an enemy ๐ก Melee | |
| On kill of shooter | when it kills an enemy ๐น Shooter | |
| On kill of spellcaster | when it kills an enemy ๐ช Spellcaster | |
| On lane lost | when you lose a ๐ฃ๏ธ Lane | |
| On lane won | when you win a ๐ฃ๏ธ Lane | |
| On level up | when it increases its ๐๏ธ Level | |
| On marketplace upgrade | when you upgrade the ๐งบ Marketplace | |
| On refuge mating | when it spends a turn in the ๐ก Refuge with a mate | |
| On refuge staying | when it spends a turn in the ๐ก Refuge | |
| On retreat | when it moves backward | |
| On round end | when a round ends | |
| On round start | when a round starts | |
| On turn end | when a turn ends | |
| On turn start | when a turn starts | |
| On wound | when it takes damage | |
| On wound of ally | when another ${GROUP} unit takes damage |
| ๐ท๏ธ Name | ๐ | ยฑ | ๐ Description | โก Triggers |
|---|---|---|---|---|
| attack boost | โ | ๐ข | Increases its ๐ช by its โค๏ธ | On round start |
| bloodlust | โ | ๐ข | ๐ช<+${VALUE}> | On hit |
| camouflage | โ | ๐ข | Avoid damage from first attack | On first wound |
| collateral damage | โ | ๐ข | Inflict to itself and to the closest enemy ${VALUE} damage | On round start |
| curse exhaustion | โ | ๐ข | Give ยซCritical exhaustionยป to the enemy with the highest ๐ค | On combat start |
| curse firstborn | โ | ๐ข | ยซCurseยป the enemy with the highest ๐๏ธ Level | On combat start |
| curse frailty | โ | ๐ข | ยซCurseยป the enemy with the lowest โค๏ธ | On combat start |
| damage redistribution | โ | ๐ข | Redirect damage evenly split to left and right units if available | On wound |
| defense piercing | โ | ๐ข | ๐ช Attack ignores the defense | On hit |
| deflection | โ | ๐ข | Redirect damage to the unit behind if it is available | On wound |
| dodge | โ | ๐ข | ๐ฅ Damage received in combat is reduced by 50% | On wound |
| dust kicker | โ | ๐ข | Nearest enemy suffers ๐ช<-25%> | On combat start |
| egg layer | โ | ๐ข | Give sometimes a card | On refuge staying |
| endurance | โ | ๐ข | ๐ค<-${VALUE}> | On combat end |
| first strike | โ | ๐ข | Inflict ${VALUE} damage to the closest enemy | On combat start |
| gifted learner | โ | ๐ข | ๐ช<+1> | On combat surviving |
| hatchable | โ | ๐ข | Can hatch after several turns | On turn start |
| healing touch | โ | ๐ข | Remove negative effects from an allied unit | On round start |
| immunity | โ | ๐ข | Unaffected by enemies spells | |
| level strike | โ | ๐ข | Inflict damage equals to its level to the closest enemy | On combat start |
| lifesteal | โ | ๐ข | Restore 25% of inflicted damage to its โค๏ธ | On hit |
| mating | โ | ๐ข | Give sometimes a card | On refuge mating |
| overflow damage | โ | ๐ข | Unabsorbed damage goes to the next enemy | On hit |
| pack instinct | โ | ๐ข | ๐ช<+${VALUE}> for each other member of the pack | On combat start |
| pain absorption | โ | ๐ข | Increase ๐ช by the damage taken | On wound |
| pain equalizer | โ | ๐ข | Set ๐ช to the highest attack value that is inflicting you damage | On hit |
| regeneration | โ | ๐ข | Restore โค๏ธ<+${VALUE}> | On round end |
| ricochet | โ | ๐ข | ๐ช Attack also hits the next enemy with 50% of attack | On hit |
| social herding | โ | ๐ข | โค๏ธ<+${VALUE}> for each other member of the clan | On combat start |
| soul reaper | โ | ๐ข | ๐ช<+25%> of the first killed unit | On first kill |
| strike in motion | โ | ๐ข | Can move and attack in the same round | |
| territorial intimidation | โ | ๐ข | Nearest enemy suffers ๐ก๏ธ<-50%> | On combat start |
| venomous | โ | ๐ข | Poison any unit it damages, once per combat | On first hit |
| voodoo link | โ | ๐ข | Nearest enemy suffers 50% of this unit damage | On first wound |
| ๐ช๏ธ๏ธprotection | โ | ๐ข | Negate ๐ช๏ธ๏ธdamage once per combat | On first wound |
| ๐ฟprotection | โ | ๐ข | Negate ๐ฟdamage once per combat | On first wound |
| ๐งprotection | โ | ๐ข | Negate ๐งdamage once per combat | On first wound |
| ๐ฅ๏ธprotection | โ | ๐ข | Negate ๐ฅ๏ธdamage once per combat | On first wound |
| anxiety | โ | ๐ด | ๐ค<+${VALUE}> | On combat end |
| bleeding | โ | ๐ด | ๐ฅ<+${VALUE}> | On round start |
| cannibalism | โ | ๐ด | Eat the lowest health ally or lose half of its ๐ช, โค๏ธ | On turn start |
| critical exhaustion | โ | ๐ด | Must rest in the ๐ก Refuge because too tired to fight | |
| cursed | โ | ๐ด | ๐ฅ Damage received is increased by 25% | On hit |
| doomed | โ | ๐ด | ๐ผ Unit goes to the graveyard | On death |
| half-life revival | โ | ๐ด | if died last turn, resurrect with only half of its โค๏ธ Health | On turn start |
| hibernation | โ | ๐ด | Must stay ${VALUE} โณ๏ธ Turn(s) in refuge before deploying | |
| immaturity | โ | ๐ด | ๐๏ธ Level ${VALUE} required to deploy | On deploy |
| lone fragility | โ | ๐ด | โค๏ธ<-25%> unless has adjacent clan member | On combat start |
| neurotic | โ | ๐ด | ๐ช<-25%> | On round 2 |
| poisoned | โ | ๐ด | โค๏ธ<-50%> | On round end |
| sacrifice | โ | ๐ด | Dies | On round end |
| sickness | โ | ๐ด | โค๏ธ<-${VALUE}> | On turn start |
| turnlock | โ | ๐ด | Deployment forbidden until โณ๏ธ Turn ${VALUE} | |
| weakness | โ | ๐ด | ๐ช<-${VALUE}> | On turn start |
| elemental surge | ๐ข | Increase ๐ช๐ช Attack by its level | On hit | |
| scalable | ๐ข | ๐ฏ๏ธ Enchantment upgrades | On turn start | |
| disrupted attack | ๐ด | ๐ช Attack is reduced by 50% in close combat | On hit | |
| disrupted defense | ๐ด | ๐ฅ Damage received in close combat is doubled | On wound |
| ๐ท๏ธ Name | Used by | Data type | Attributes | ๐ Description |
|---|---|---|---|---|
| ๐ Id | both | ๐งพ string | unique | internal name (only UPPERCASE and โ_โ characters). It is used as the primary key for the DB. |
| ๐ท๏ธ Name | both | ๐งพ string | non-null | name of the card displayed in the game. |
| ๐งฌ Type | both | ๐ enum | non-null | CardType defines if its a ๐ฎ Spell or which UnitType |
| ๐ Comment | both | ๐งพ string | nullable | internal notes for discussions |
| ๐ผ๏ธ Image | both | ๐งฎ integer | nullable | image illustrating the card |
| โญ Tier | both | ๐งฎ integer | 1-6 | tier at which the card becomes available in the ๐งบ Marketplace |
| ๐ช Cost | both | ๐งฎ integer | default=4 | price of the card in coins. |
| ๐ฏ๏ธ Enchantment | both | IEnchantment | nullable | enchantment to apply |
| ๐ข Fx Value | both | ๐งฎ integer | nullable | Used by effect |
| ๐ฅ Fx Group | both | ๐ enum | nullable | UnitGroupType: ELEMENT, CLAN, TYPE or null. Used by effect & trigger. |
| ๐งฌ Traits | both | set of ๐ enum | nullable | if card is a unit, traits that the unit has unless its enchantment gives traits. |
| ๐ฟ Clan | both | ๐ enum | nullable | ClanType, null for neutral units. A spell can use the clan to extract its element |
| ๐ช Attack | unit | ๐งฎ integer | default=1 | damage inflicted to a unit when attacking. |
| โค๏ธ Health | unit | ๐งฎ integer | default=1 | each ๐ฅ Damage point removes one health point, โค๏ธ Health points are fully restored after a combat. |
| ๐ก๏ธ Defense | unit | ๐งฎ integer | default=0 | blocks ๐ฅ Damage until depleted, ๐ก๏ธ Defense points are permanently lost and not restored at the end of a combat. |
| ๐ท๏ธ Name | Used by | Data type | Attributes | ๐ Description |
|---|---|---|---|---|
| ๐ Id | both | ๐งพ string | unique | |
| โณ๏ธ Turn | both | ๐งฎ integer | non-null | turn at which the card has been bought |
| ๐ Card | both | ๐ ICard | non-null | reference to the immutable template |
| ๐ฎ Game | both | ๐งฎ integer | non-null | index of the game |
| ๐ค Owner | both | ๐งฎ integer | non-null | index of the game player (0-7) |
| ๐ฉ Zone | both | ๐ enum | non-null | |
| ๐ข๏ธ Order | both | ๐งฎ integer | non-null | ordered position in zone |
| ๐ช Cur Attack | unit | ๐งฎ integer | default=0 | current value |
| โค๏ธ Cur Health | unit | ๐งฎ integer | default=0 | current value |
| ๐ก๏ธ Cur Defense | unit | ๐งฎ integer | default=0 | current value |
| ๐ช Max Attack | unit | ๐งฎ integer | default=0 | maximum value |
| โค๏ธ Max Health | unit | ๐งฎ integer | default=0 | maximum value |
| ๐ก๏ธ Max Defense | unit | ๐งฎ integer | default=0 | maximum value |
| ๐ค Fatigue | unit | ๐งฎ integer | default=0 | decides if unit can be deployed in combat or not |
| ๐ช Experience | unit | ๐งฎ integer | default=0 | allows upgrading the unit level |
| Range | unit | ๐งฎ integer | default=1 | defines the range of the unit when attacking |
| ๐๏ธ Level | unit | ๐งฎ integer | non-null | defines the ๐ช Attack boost applied when fighting a weaker โฏ Element |
| ๐ฏ๏ธ Enchantments | unit | list of MEnchantment | list of ๐ฏ๏ธ Enchantments applied to the unit | |
| ๐ฎ Spells | unit | list of ๐ MCard | list of ๐ฎ Spells cast on the unit |
| ๐ท๏ธ Name | Data type | Attributes | ๐ Description |
|---|---|---|---|
| ๐ Id | ๐งพ string | unique | internal name (only UPPERCASE and โ_โ characters). It is used as the primary key for the DB. |
| ๐ท๏ธ Name | ๐งพ string | non-null | name of the card displayed in the game. |
| โด๏ธ Effect | ๐ enum | non-null | EffectType applied |
| โก Triggers | set of ๐ enum | nullable | decides when to trigger the effect. If none, it is applied instantly when used. |
| ๐ Properties | set of ๐ enum | nullable | define which properties from PropertyType to modify |
| โณ Duration | ๐งฎ integer | default=1 | optional, for how many turns the effect repeats (-1=infinite, 0=never, 1=default) |
| โฐ Delay | ๐งฎ integer | default=0 | optional, number of times the triggers must activate (usually in turns) before the effect applies. |
| โณ Cooldown | ๐งฎ integer | default=0 | (CURRENTLY UNUSED) number of rounds to wait before the next usage. |
| ๐ Card | ๐ ICard | nullable | optional when the effect uses card |
| ๐งฌ Traits | set of ๐ enum | nullable | optional when the effect grants traits |
| ๐ Comment | ๐งพ string | nullable | internal notes for discussions |
| ๐ท๏ธ Name | Data type | Attributes | ๐ Description |
|---|---|---|---|
| ๐ Id | ๐งพ string | unique | |
| โณ๏ธ Turn | ๐งฎ integer | non-null | turn at which the card has been bought |
| ๐ฏ๏ธ Enchantment | IEnchantment | non-null | reference to the immutable template |
| ๐ฎ Game | ๐งฎ integer | non-null | index of the game |
| ๐ค Owner | ๐งฎ integer | non-null | index of the game player (0-7) |
| ๐ข๏ธ Order | ๐งฎ integer | non-null | ordered position at the unit |
| ๐ผ Unit | nullable | tells on which game unit it has been cast | |
| ๐ First Use | ๐ boolean | default=true | tells if it is the first use in combat or not. |
| โณ Duration | ๐งฎ integer | default=0 | duration counter for the rounds already affected. |
| โฐ Delay | ๐งฎ integer | default=0 | delay and cooldown Counter. |
| ๐ Property | Data type | Attributes | ๐ Description |
|---|---|---|---|
| ๐ Id | ๐งพ string | unique | database id |
| Label | ๐งพ string | unique | EffectType name |
| ๐ท๏ธ Name | ๐งพ string | unique | name displayed |
| ๐ง Logic | ๐งพ string | nullable | describe code to execute. (use PROPERTY with iterator) |
| ๐ Description | ๐งพ string | nullable | description shown to the user. (use PROPERTIES) |
| ๐ Property | Data type | Attributes | ๐ Description |
|---|---|---|---|
| ๐ Id | ๐งพ string | unique | database id |
| Label | ๐งพ string | unique | TriggerType name |
| ๐ท๏ธ Name | ๐งพ string | non-null | name displayed |
| ๐ Condition | ๐งพ string | non-null | explains the card |
| Manual | ๐ boolean | default=false | when true, the event results directly from a playerโs action |
| ๐ Property | Data type | Attributes | ๐ Description |
|---|---|---|---|
| ๐ Id | ๐งพ string | unique | database id |
| Label | ๐งพ string | unique | TraitType name |
| ๐ท๏ธ Name | ๐งพ string | non-null | name displayed |
| Visible | ๐ boolean | default=false | when true, shown to the player otherwise hidden/internal use |
| Positive | ๐ boolean | default=true | when true, it benefits the player otherwise it harms it |
| ๐ Description | ๐งพ string | nullable | description shown to the user. (use PROPERTIES) |
| โก Triggers | set of ๐ enum | nullable | decides when to trigger the effect |
The game screen or board is composed of different โUI elementsโ that can be shown or hidden depending on the turn phase.
Due to the high number of graphics to create, the goal is to leverage the help of generative AI. It is now possible to generate high-quality images in high resolution that do adhere to the prompt requirement.
The following rules are based on experience using different generative tools.
All animals will have anthropomorphic sounds where a human mimics the animal sound in different languages (like Cocorico, โฆ). We will favor the most ridiculous ones for fun.