๐Ÿผ AniMagica

2025-12-09 13:35:39

Auto-battler strategy card game

ยฉ 2025 TBS ๐ŸŽฎ Games. All rights reserved.

Create: ๐Ÿผ unit - ๐Ÿ”ฎ spell - ๐Ÿ•ฏ๏ธ enchantment - ๐Ÿผ View units - ๐Ÿ”ฎ View spells

Tools: ๐Ÿ–ผ๏ธ Image Gen. - ๐Ÿ‘ย view prompts - ๐Ÿ‘พย QC game - ๐Ÿ—ƒ๏ธย NocoDB

๐ŸŽฎ Game: ANIMAGICA

๐Ÿง™โ€โ™‚๏ธ AniMagica

Chronicle of the Arcane Beasts

๐Ÿ“œ Story

The Beast-borne Prophecy whispers through time:

โ€œEvery decade, the Twelve elemental clans summon their fiercest champions to the sacred arena. Power clashes. Legends awaken. And when the moment comes, one will riseโ€”chosen by fateโ€”to restore unity long-lost to war and magic.โ€

Heroes arenโ€™t born. Theyโ€™re forged in fire and sacrifice. Will you stand among the legends? Step into the arena. Seize the throne. Join the clash now.

๐Ÿงญ Vision

AniMagica is an auto-battler strategy card game. It is free to play with no pay-to-win. It intends to offer an accessible yet rich game experience that is fun and challenging to master.

๐Ÿ’ก Inspiration

It borrows some proven and successful concepts like

๐Ÿ’Ž Production value

The game brings some new twists to the genre:

๐ŸŒ€ Metas

Many of the metas can be ignored and the game can be played without any knowledge of these mechanics.

Of course, experienced players will use and stack these mechanics to their advantage.

๐ŸŽฎ Game anatomy

๐Ÿ† Winning a game

A playerโ€™s game ends when theyโ€™re eliminated or become the last one standing.

๐Ÿชœ In-game ladder

After each turn, players are ranked in the game ladder based on their ๐Ÿ’š Vitality. If 2 players have the same amount of ๐Ÿ’š Vitality, the one with more units is ranked first. If they have the same unit count, then the one with the most total attack power is ranked first. If they have the same attack power, then the one with the most total health points is ranked first.

๐Ÿ’ฐ Monetization

๐Ÿ‘ค Players will be able to purchase vanities like skin and such. The game will never have pay-to-win features as it usually ruins the experience of many players.


๐Ÿšฉ Locations

โš”๏ธ Battlefield

Each player has its own section of the โš”๏ธ Battlefield, which is structured into a 3x3 grid. There are 3 Vertical ๐Ÿ›ฃ๏ธ Lanes. Each ๐Ÿ›ฃ๏ธ Lane contains 3 rows: Front, Middle, and Back, giving you a total of 9 positions on your side of the โš”๏ธ Battlefield, mirrored by 9 on the opponentโ€™s side. You can deploy one unit per position, giving you the possibility to engage up to 9 units per combat. ๐Ÿ›ฃ๏ธ Lane usually confines combats. Each terrain position can have buffs/debuffs applied to the occupying unit. Interactions between units usually happen within a ๐Ÿ›ฃ๏ธ Lane. Certain abilities might cross ๐Ÿ›ฃ๏ธ Lanes like flanking maneuvers, or area-based effects, but they are uncommon.

Left lane Centre lane Right lane
Front row unit 1 unit 2 unit 3
Middle row unit 4 unit 5 unit 6
Back row unit 7 unit 8 unit 9

At the start of the game, the player has limited coins to buy units. For this reason, not all positions are available. The lanes open progressively based on the โŸณ๏ธ Turn number. The table below shows the โŸณ๏ธ Turn at which a position is open.

Left lane Centre lane Right lane
Front row 2 1 3
Middle row 2 1 3
Back row 4 4 4
โŸณ๏ธ Turn ๐Ÿช™ Income Total Earned Max ๐Ÿผ bought Cumulative ๐Ÿผ lanes X rows Opened positions
1 8 ๐Ÿช™ 8 ๐Ÿช™ 2 2 1 x 2 2
2 9 ๐Ÿช™ 17 ๐Ÿช™ 2 4 2 x 2 4
3 10 ๐Ÿช™ 27 ๐Ÿช™ 2 6 3 x 2 6
4 11 ๐Ÿช™ 38 ๐Ÿช™ 2 8 3 x 3 9
5 12 ๐Ÿช™ 50 ๐Ÿช™ 3 11 3 x 3 9
6 13 ๐Ÿช™ 63 ๐Ÿช™ 3 14 3 x 3 9

๐Ÿผ Unit placement

๐Ÿ‘ค Players group their units by vertical ๐Ÿ›ฃ๏ธ Lanes, with each unit assigned to one of 3 horizontal rows.

Row position name Ideal unit Protection Role
1 Front row ๐Ÿ—ก Melee โŒ Tank
2 Middle row ๐Ÿน Shooter Medium DPS
3 Back row ๐Ÿช„ Spellcaster High Support

1. Front Row

2. Middle Row

3. Back Row


๐Ÿก Refuge

When staying in the refuge,

After staying for 1 โŸณ๏ธ Turn,


๐Ÿ’ค Fatigue

Case ๐Ÿ’ฅ Damage ๐Ÿ’ค Fatigue Close combat ๐Ÿ’ค Fatigue ๐Ÿ’ค Fatigue total
(1) โŒ โŒ 0
(2) โŒ โœ… +1 1
(3) โœ… +1 โŒ 1
(4) โœ… +1 โœ… +1 2
๐Ÿ’€ Death โœ… +5 No importance 5

Examples:

๐Ÿงบ Marketplace

You can perform these actions:

The table below shows the number of cards offered by type.

โญ Tier ๐Ÿ—ก Melee ๐Ÿน Shooter ๐Ÿช„ Spellcaster ๐Ÿผ Units ๐Ÿ”ฎ Spells Totals
1 100% โŒ โŒ 3 1 4
2 70% 30% โŒ 4 1 5
3 60% 40% โŒ 5 1 6
4 45% 35% 20% 5 1 6
5 40% 35% 25% 5 1 6
6 (max) 35% 35% 30% 5 1 6

The table below shows the chance in percentage of drawing a card of a specific โญ Tier.

โญ Tier Upgrade Cumulative โญ Tier 1 โญ Tier 2 โญ Tier 3 โญ Tier 4 โญ Tier 5 โญ Tier 6
1 0 ๐Ÿช™ 0 ๐Ÿช™ 100% โŒ โŒ โŒ โŒ โŒ
2 7 ๐Ÿช™ 7 ๐Ÿช™ 60% 40% โŒ โŒ โŒ โŒ
3 9 ๐Ÿช™ 16 ๐Ÿช™ 40% 30% 30% โŒ โŒ โŒ
4 11 ๐Ÿช™ 27 ๐Ÿช™ 20% 20% 30% 30% โŒ โŒ
5 13 ๐Ÿช™ 40 ๐Ÿช™ 10% 10% 20% 30% 20% โŒ
6 (max) 15 ๐Ÿช™ 55 ๐Ÿช™ 5% 5% 15% 25% 30% 20%

๐Ÿชฆ๏ธ Graveyard

๐Ÿ“ฆ Shoe


โŸณ๏ธ Turn

โš™๏ธ๏ธ Phase ๐Ÿท๏ธ Name Automatic
1 ๐Ÿงน๏ธ Maintenance โœ…
2 ๐Ÿงฐ Preparation โŒ
3 โš”๏ธ Combat โœ…

โš™๏ธ๏ธ Phases

1. ๐Ÿงน๏ธ Maintenance phase

2. ๐Ÿงฐ Preparation phase

You take strategic and tactical decisions to prepare for combat. A limited amount of time is given to this phase. It increases at each turn.

Trading cards

Each card has its own abilities. There are ๐Ÿผ Unit cards to fight and ๐Ÿ”ฎ Spell cards to boost your units.

Deploying units

By strategically placing them on the โš”๏ธ Battlefield, you create interactions, build traps and advantages.

Using spells

3. โš”๏ธ Combat phase

After each duel:

๐Ÿ›ฃ๏ธ Lane resolution

โš”๏ธ Combat Flow: Per Round

A combat is a series of Rounds until all lanes are resolved. Per Round

๐Ÿ•› End of round cleanup


๐Ÿ—ฟ Clans

โ˜ฏ Element ๐Ÿ—ฟ Clan Associated animals Metas Environment
๐Ÿ”ฅ๏ธ Fire ๐Ÿ“ Rooster Chicken Peacock Ostrich Flamingo Pheasant Guinea Fowl Farmlands, Wetlands, Coasts
๐Ÿ”ฅ๏ธ Fire ๐Ÿฑ Cat Tiger Lion Hyena Leopard Jaguar Cheetah Puma Lynx Eating units to improve Jungle, forests
๐Ÿ”ฅ๏ธ Fire ๐Ÿ‰ Dragon Griffon Bird of Prey Succubus Harpy Basilisk Hydra Improving on wound Mountain, Volcano
๐Ÿ’ง Water ๐Ÿ Cobra Shark Octopus Python Moray Eel Defโ€“, Atk++ Caverns, Mangroves
๐Ÿ’ง Water ๐Ÿ– Pig Bear Hippo Wild boar Rhino Tapir Capybara Warthog Def++ Grasslands, Swamps
๐Ÿ’ง Water ๐Ÿธ Frog Rat Toad Salamander Newt Mudskipper Reproduce/Summon Forests, wetlands, Coasts
๐ŸŒฟ๏ธ Earth ๐Ÿƒ Buffalo Elephant Cow Ox Yak Bison Def++ Savannas, scrublands, valleys
๐ŸŒฟ๏ธ Earth ๐Ÿผ Panda Goat Sheep Ibex Markhor Tahr Chamois Resting boost, Atkโ€“, summon Hillsides, Bamboo forests
๐ŸŒฟ๏ธ Earth ๐Ÿ• Dog Wolf Fox Dingo Jackal Forest, Tundra, Himalaya
๐ŸŒช๏ธ๏ธ Wind ๐Ÿ‡ Rabbit Mouse Hamster Squirrel Hare Faster XP Farms, Meadows
๐ŸŒช๏ธ๏ธ Wind ๐Ÿฆ“ Zebra Horse Donkey Mule Tapir Okapi Elk Camel Saiga Speed, Extra cards, Atkโ€“, Defโ€“ Plains, Deserts, Steppes
๐ŸŒช๏ธ๏ธ Wind ๐Ÿ’ Monkey Gorilla Orangutan Chimpanzee Baboon Gibbon Capuchin Defโ€“, โค๏ธ Healthโ€“, Atk++ Jungles, Tropical Rainforest
๐Ÿ—ฟ Clan ๐Ÿ”— Shared ๐Ÿงฌ Traits ๐Ÿงฌ Traits ++ ๐Ÿงฌ Traits โ€“ ๐Ÿ•ฏ๏ธ Enchantments
๐Ÿ“ Rooster Egg layer, Dodge Mating, intimidation Lone fragility
๐Ÿฑ Cat Bloodlust Cannibalism, Bleeding
๐Ÿ‰ Dragon Life steal, Soul reaper Weakness, Doomed
๐Ÿ Cobra Venomous
๐Ÿ– Pig Immaturity Hibernation
๐Ÿธ Frog Egg layer Curse*, Voodoo Sickness
๐Ÿƒ Buffalo Social Herding, overflow/collateral dmg, def piercing Regeneration Half-life revival
๐Ÿผ Panda Healing touch Weakness, critical exhaustion
๐Ÿ• Dog Camouflage Pack instinct
๐Ÿ‡ Rabbit ๐ŸŽ–๏ธ Level/๐Ÿ First strike Immunity Neurotic
๐Ÿฆ“ Zebra Social Herding, ๐ŸŽ–๏ธ Level/๐Ÿ First strike, Camouflage, SIM Endurance, Dust kicker
๐Ÿ’ Monkey Camouflage, Dodge, Deflection, SIM Ricochet Anxiety

๐Ÿƒ Card distribution

This is a proposed distribution of cards in the game.

โญ Tier ๐Ÿ—ก Melee ๐Ÿน Shooter ๐Ÿช„ Spellcaster โ—ฏ๏ธ Neutral units ๐Ÿผ Units total
1 6 0 0 6 12
2 3 2 0 6 23
3 3 2 0 6 34
4 3 2 3 6 48
5 3 2 3 6 62
6 3 2 3 6 76
1 clan 21 10 9 36 76
4 clans 84 40 36 36 196
12 clans 252 120 108 36 516
๐Ÿ—ฟ Clans units โ—ฏ๏ธ Neutral units ๐Ÿ”ฎ Spells total ๐Ÿƒ Cards total
516 36 60 612

โ˜ฏ Elements

A unit is always associated with one of the 5 elements:

  1. โ—ฏ๏ธ Neutral
  2. ๐ŸŒฟ๏ธ Earth
  3. ๐Ÿ’ง Water
  4. ๐Ÿ”ฅ๏ธ Fire
  5. ๐ŸŒช๏ธ๏ธ Wind

Reactivity

The table below shows which element reacts together.

Vs ๐ŸŒฟ๏ธ Earth ๐Ÿ’ง Water ๐Ÿ”ฅ๏ธ Fire ๐ŸŒช๏ธ๏ธ Wind
๐ŸŒช๏ธ๏ธ Wind โœ… โœ… ๐ŸŒช๏ธ๏ธ Wind
๐ŸŒฟ๏ธ Earth โœ… โœ… ๐ŸŒฟ๏ธ Earth
๐Ÿ’ง Water โœ… โœ… ๐Ÿ’ง Water
๐Ÿ”ฅ๏ธ Fire โœ… โœ… ๐Ÿ”ฅ๏ธ Fire

Neutrality

Boost

The table below shows which element dominates and receives the Boost.

Vs ๐ŸŒฟ๏ธ Earth ๐Ÿ’ง Water ๐Ÿ”ฅ๏ธ Fire ๐ŸŒช๏ธ๏ธ Wind
๐ŸŒช๏ธ๏ธ Wind ๐ŸŸข ๐ŸŒช๏ธ๏ธ Wind
๐ŸŒฟ๏ธ Earth ๐ŸŸข ๐ŸŒฟ๏ธ Earth
๐Ÿ’ง Water ๐ŸŸข ๐Ÿ’ง Water
๐Ÿ”ฅ๏ธ Fire ๐ŸŸข ๐Ÿ”ฅ๏ธ Fire
  1. โ—ฏ๏ธ Neutral element doesnโ€™t affect and is not affected by other elements.
  2. ๐ŸŒช๏ธ๏ธ Wind overpowers the ๐ŸŒฟ๏ธ Earth by eroding it.
  3. ๐ŸŒฟ๏ธ Earth overpowers the ๐Ÿ’ง Water by absorbing it.
  4. ๐Ÿ’ง Water overpowers the ๐Ÿ”ฅ๏ธ Fire by extinguishing it.
  5. ๐Ÿ”ฅ๏ธ Fire overpowers the ๐ŸŒช๏ธ๏ธ Wind by consuming its air.

Compatibility

On the โš”๏ธ Battlefield in the same lane:

lane lane Restrictions
โ—ฏ๏ธ Neutral โœ… โœ… None, always allows all elements
๐ŸŒช๏ธ๏ธ Wind โœ… โŒ Forbids ๐ŸŒฟ๏ธ Earth & ๐Ÿ”ฅ๏ธ Fire
๐Ÿ’ง Water โœ… โŒ Forbids ๐ŸŒฟ๏ธ Earth & ๐Ÿ”ฅ๏ธ Fire
๐ŸŒฟ๏ธ Earth โŒ โœ… Forbids ๐ŸŒช๏ธ๏ธ Wind & ๐Ÿ’ง Water
๐Ÿ”ฅ๏ธ Fire โŒ โœ… Forbids ๐ŸŒช๏ธ๏ธ Wind & ๐Ÿ’ง Water

Vibe

โ˜ฏ Element Vibe ๐Ÿงฌ Traits
๐ŸŒฟ๏ธ Earth Grounded Stability, endurance, nature, strength
๐Ÿ”ฅ๏ธ Fire Passionate Power, transformation, destruction, intensity
๐Ÿ’ง Water Fluid Adaptability, healing, mystery, emotional
๐ŸŒช๏ธ๏ธ Wind Free Speed, intellect, invisibility, cerebral

๐Ÿƒ Cards

๐Ÿƒ Card types


๐Ÿผ Unit types

There are 3 types of ๐Ÿผ Unit cards.

๐Ÿงฌ Type ๐Ÿ’ช Attack range Selectable attack lane Close combat penalty ๐Ÿ›ก๏ธ Defense
๐Ÿ—ก Melee 1 โŒ โŒ High
๐Ÿน Shooter 2 โœ… ๐Ÿ”ด Disrupted attack Medium
๐Ÿช„ Spellcaster 3 โœ… ๐Ÿ”ด Disrupted attack Low
๐Ÿ”ด Disrupted defense

A unit can only perform one action per round:

All of these actions are carried out automatically and in an optimal manner.

๐Ÿ“ถ Upgrading units

๐Ÿงฌ Type ๐Ÿ’ช Attack โค๏ธ Health ๐Ÿ›ก๏ธ Defense Total
๐Ÿ—ก Melee +2 +1 +1 +4
๐Ÿน Shooter +3 +1 โŒ +4
๐Ÿช„ Spellcaster +4 โŒ โŒ +4

๐Ÿšฉ Location

A card can only be in one of these locations:

๐Ÿšฉ Location When
๐Ÿ“ฆ Shoe Before purchase
๐Ÿงบ Marketplace Before purchase
๐Ÿก Refuge After purchase
โš”๏ธ Battlefield After purchase
๐Ÿชฆ๏ธ Graveyard After resale

๐Ÿ”ฎ Spells

๐Ÿ”ฎ Spell cards

๐Ÿ–ผ๏ธ Image ๐Ÿท๏ธ Name โญ X ๐Ÿ•ฏ๏ธ Enchantment ๐Ÿ‘ฅ
Twin Deployment 4 0 extra on deploy โšกOn purchaseโณ-1
Lottery Fair 3 0 get coins random โšกOn purchase
Delayed Gratification 1 2 get coins โšกOn next turn start
Delayed Gratification+ 2 4 get coins โšกOn next turn start
Delayed Gratification++ 3 6 get coins โšกOn next turn start
Delayed Gratification+++ 4 8 get coins โšกOn next turn start
1 Gold coin 1 1 get coins โšกOn spell use
2 Gold coins 2 2 get coins โšกOn spell use
3 Gold coins 3 3 get coins โšกOn spell use
Awakening of a champion 2 2 get predominant clan unit tier x โšกOn purchase
Awakening of a champion+ 4 4 get predominant clan unit tier x โšกOn purchase
Awakening of a champion++ 6 6 get predominant clan unit tier x โšกOn purchase
Wild ๐Ÿ”ฎ Spell Invocation 3 0 get random spell tier mp โšกOn purchase
Unbound Mana Gift 2 3 get random spell tier x โšกOn purchase
Unbound Mana Gift+ 4 6 get random spell tier x โšกOn purchase
๐ŸŒช๏ธ๏ธ Wind Summoning 3 0 get random unit in group tier mp โšกOn purchase ๐ŸŒช๏ธ๏ธ Wind
๐ŸŒฟ๏ธ Earth Summoning 3 0 get random unit in group tier mp โšกOn purchase ๐ŸŒฟ Earth
๐Ÿ’ง Water Summoning 3 0 get random unit in group tier mp โšกOn purchase ๐Ÿ’ง Water
๐Ÿ”ฅ๏ธ Fire Summoning 3 0 get random unit in group tier mp โšกOn purchase ๐Ÿ”ฅ๏ธ Fire
Fortuneโ€™s Fountain 3 1 income+ โšกOn purchase
Summon of the ๐Ÿ—ฟ Clan Cycle 5 0 market card replace by clan โšกOn purchaseโณ-1
Eternal โ˜ฏ Element Rebirth 4 0 market card replace by element โšกOn purchaseโณ-1
๐Ÿ”ฎ Spell Stream Infinity 2 0 market card replace by spell โšกOn purchaseโณ-1
Legion of the endless 3 0 market card replace by type โšกOn purchaseโณ-1
No mercy for the weak 5 3 market excludes cards below tier โšกOn purchase
Magicianโ€™s Gift 2 market refresh with spells โšกOn purchase
Renewal of Power 3 0 market refresh with units next tier โšกOn purchase
Renewal of ๐ŸŒช๏ธ๏ธ Wind 4 market refresh with units โšกOn purchase ๐ŸŒช๏ธ๏ธ Wind
Renewal of ๐ŸŒฟ๏ธ Earth 4 market refresh with units โšกOn purchase ๐ŸŒฟ Earth
Renewal of ๐Ÿ’ง Water 4 market refresh with units โšกOn purchase ๐Ÿ’ง Water
Renewal of ๐Ÿ”ฅ๏ธ Fire 4 market refresh with units โšกOn purchase ๐Ÿ”ฅ๏ธ Fire
Renewal of Neutrality 4 0 market refresh with units โšกOn purchase โ—ฏ๏ธ Neutral
Bakerโ€™s Bounty 2 1 prop+ to group๐Ÿ’ช Attack,โค๏ธ HealthโšกOn spell use
Strong and Proud 3 4 prop+ to group๐Ÿ’ช Attack,โค๏ธ HealthโšกOn spell use
Bloom of Life 1 3 prop+โค๏ธ HealthโšกOn spell use
Bloom of Life+ 2 5 prop+โค๏ธ HealthโšกOn spell use
Bloom of Life++ 3 8 prop+โค๏ธ HealthโšกOn spell use
๐Ÿ’ค Fatigue Cleansing 2 3 prop+๐Ÿ’ค FatigueโšกOn spell use
๐Ÿ’ค Fatigue Cleansing+ 4 6 prop+๐Ÿ’ค FatigueโšกOn spell use
Fireside Feast 1 1 prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ’ค FatigueโšกOn spell use
Fireside Feast+ 2 2 prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ’ค FatigueโšกOn spell use
Celestial Blade 1 2 prop+๐Ÿ’ช AttackโšกOn spell use
Celestial Blade+ 2 4 prop+๐Ÿ’ช AttackโšกOn spell use
Celestial Blade++ 3 7 prop+๐Ÿ’ช AttackโšกOn spell use
Shell of Serenity 2 2 prop+๐Ÿ›ก๏ธ DefenseโšกOn spell use
Shell of Serenity+ 4 4 prop+๐Ÿ›ก๏ธ DefenseโšกOn spell use
Shell of Serenity++ 6 6 prop+๐Ÿ›ก๏ธ DefenseโšกOn spell use
Echoes of ๐Ÿช– Experience 2 1 prop+๐Ÿช– ExperienceโšกOn spell use
Echoes of ๐Ÿช– Experience+ 4 2 prop+๐Ÿช– ExperienceโšกOn spell use
Echoes of ๐Ÿช– Experience++ 6 3 prop+๐Ÿช– ExperienceโšกOn spell use
Protection from ๐Ÿ”ฅ๏ธ Fire 3 traits+ โšกOn purchase
Protection from ๐ŸŒฟ๏ธ Earth 3 traits+ โšกOn purchase
Protection from ๐Ÿ’ง Water 3 traits+ โšกOn purchase
Protection from ๐ŸŒช๏ธ๏ธ Wind 3 traits+ โšกOn purchase

๐Ÿผ Units

๐Ÿ—ก Melees cards

๐Ÿ–ผ๏ธ Image ๐Ÿท๏ธ Name ๐Ÿ—ฟ Clan โญ ๐Ÿ’ช โค๏ธ ๐Ÿ›ก๏ธ ๐Ÿงฌ Traits X ๐Ÿ•ฏ๏ธ Enchantment ๐Ÿ‘ฅ
Trade Oasis Keeper โ—ฏ๏ธ null 1 1 3 0 lifesteal 0
The Golden Gladiator โ—ฏ๏ธ null 1 3 1 0 camouflage 0
Skarn the Oasis Raider โ—ฏ๏ธ null 1 2 4 0 ๐Ÿ’งprotection 0
Sand Sentinel โ—ฏ๏ธ null 2 5 3 0 level strike 0
Al Zarah The Caravaner โ—ฏ๏ธ null 2 5 5 0 dodge 0
The Blackscale Warlord โ—ฏ๏ธ null 3 8 8 0 level strike 0
Crok Hellscale โ—ฏ๏ธ null 4 9 11 0 defense piercing 0
Simian Scout ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 1 3 3 0 0
Dozing Slacker ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 1 2 2 0 anxiety 2 prop+๐Ÿ’ช Attack,โค๏ธ HealthโšกOn fatigue recoveryโณ-1
Sirocco Striker ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 1 1 1 1 first strike 2
Hoopoe ravager ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 1 4 2 0 anxiety 2
Pyrojack The Reluctant ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 1 3 1 0 ๐Ÿ”ฅ๏ธprotection 2
Banana Brute ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 6 1 2 0
Knucklegrunt ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 5 3 1 0
Bullseye Gunner ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 9 1 0 0
Simian Smogsmash ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 5 4 0 camouflage 0
Tribal Martyr ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 3 25 10 0 sacrifice 6
Brutus The Butcher ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 3 10 5 0 defense piercing 0
Rusher King ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 10 8 0 first strike 5
Ballrog Brawler ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 8 10 4 anxiety 1
Bonker Basher ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 10 10 0 overflow damage 0
Orangoon Twins ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 9 9 0 0 summon โšกOn death๐ŸƒSimian Smogsmash
Gormilla The Unshaken ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 5 5 25 0 camouflage 0
Endless Screamers ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 6 33 3 0 0 summon โšกOn death๐ŸƒOrangoon Twins
Ivory Impaler ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 1 1 2 1 1 prop+ to random in group๐Ÿ›ก๏ธ DefenseโšกOn purchase โ˜ฏ UnitElement
Karrak the Watcher ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 1 1 2 1 0
Blacknok ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 1 2 2 social herding 1
Tharok the Stomper ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 2 1 3 4 collateral damage 4
Gajโ€™Kar Kragspike ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 2 4 5 0 defense piercing 2 prop+ to random in group๐Ÿ›ก๏ธ DefenseโšกOn purchase,On sale
Saffran Solwane ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 2 2 3 2 0
Thamur Hammer Tusk ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 3 11 2 3 overflow damage 0
Clubadon Mastokar ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 3 4 4 3 overflow damage 0
Kravok the Piercer ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 3 5 2 4 defense piercing 0
Khan Whitehorn ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 9 6 2 social herding 2
Klotch the Cleaver ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 12 2 4 social herding 3
Cragmilker ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 11 5 2 regeneration 2
Black Spire ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 5 10 15 0 collateral damage 6
Arbitrator Proxacutor ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 5 8 8 8 social herding 3
Merciless Golden Mane ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 6 10 14 6 half-life revival 4 prop+ to units in rowโค๏ธ HealthโšกOn hitโณ-1
Kumar The Nightcleaver ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 6 19 6 4 defense piercing 4 prop+๐Ÿ’ช AttackโšกOn kill by allyโณ-1
Vireya the Sylvan Riftwolf ๐ŸŒฑ๏ธ ๐Ÿ• Dog 1 2 2 0 pack instinct 1
Tenebris Fang ๐ŸŒฑ๏ธ ๐Ÿ• Dog 1 3 1 0 camouflage 0
Azurecoil Ambusher ๐Ÿ’ง ๐Ÿ Cobra 1 1 1 0 0 prop transfer to random๐Ÿ’ช AttackโšกOn death
Scorchcoil venom ๐Ÿ’ง ๐Ÿ Cobra 1 1 1 0 venomous 0
Ripple Channeler ๐Ÿ’ง ๐Ÿ Cobra 2 1 2 2 deflection 0
Orichal Wyrm ๐Ÿ’ง ๐Ÿ Cobra 2 7 3 0 1 get random spell tier x โšกOn combat survivingโณ-1
Twisty Tempest Tongue ๐Ÿ’ง ๐Ÿ Cobra 3 9 4 0 venomous 0
Shallow Scourge Predator ๐Ÿ’ง ๐Ÿ Cobra 3 5 10 0 0
Cavecoil Immortal ๐Ÿ’ง ๐Ÿ Cobra 4 6 12 0 venomous 0
Cluckopatra ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 1 2 2 mating 1
๐Ÿ First Feather ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 1 1 1 1 get card โšกOn purchase๐Ÿƒ1 Gold coin
Dormant egg ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 1 0 3 hatchable 0
Developing egg ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 1 0 2 hatchable 0
Hatching egg ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 1 0 1 hatchable 0
Hatchling prodigy ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 1 1 1 0 prop+ by level๐Ÿ’ช Attack,โค๏ธ HealthโšกOn level up
Fluffcano McBoom ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 2 6 3 egg layer
Sir Squawkalot ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 2 2 8 2 lone fragility
Bulwark Brisker ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 3 8 3 2 mating 3 prop+โค๏ธ HealthโšกOn attack boostโณ-1
Spiky Bantami ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 3 11 2 2 lone fragility 0
Golden order veteran ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 3 4 3 2 0 prop+ by level to random in group in refuge๐Ÿ’ช AttackโšกOn combat end ๐Ÿ”ฅ๏ธ Fire
Embercluck ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 4 13 6 2 dodge 0
Brackenwood Guardian ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 4 14 4 0 get card โšกOn purchase๐ŸƒProtection from ๐ŸŒฟ๏ธ Earth
Terrorcock ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 5 10 10 4 territorial intimidation 0
Talon The Cleaver ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 6 20 5 3 dodge

๐Ÿน Shooters cards

๐Ÿ–ผ๏ธ Image ๐Ÿท๏ธ Name ๐Ÿ—ฟ Clan โญ ๐Ÿ’ช โค๏ธ ๐Ÿ›ก๏ธ ๐Ÿงฌ Traits X ๐Ÿ•ฏ๏ธ Enchantment ๐Ÿ‘ฅ
Redscale Dunehunter โ—ฏ๏ธ null 2 4 2 2 0
Sunslinger โ—ฏ๏ธ null 2 7 3 0 ๐Ÿ”ฅ๏ธprotection 0
Dust Strangler โ—ฏ๏ธ null 3 9 7 ๐ŸŒช๏ธ๏ธprotection 0
Burning Sands Hunter โ—ฏ๏ธ null 4 13 6 0
Sneaky Skirmisher ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 9 1 0 level strike 0
Billy Bomber ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 6 2 0 ricochet 0
๐ŸŒช๏ธ๏ธ Wind Overseer ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 4 4 0 first strike 4
BlueBack Bombardier ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 2 7 3 0 5 prop+ to random in group๐Ÿ’ช AttackโšกOn deploy โ˜ฏ UnitElement
Fast Slinger ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 3 7 3 0 overflow damage 0
Crowโ€™s Nest Calamity ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 3 12 2 0 ricochet 3 prop+ to random in group๐Ÿ’ช AttackโšกOn hitโณ-1
Captain Double Guns ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 3 7 7 0 camouflage 0
Sneaky Sniper ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 12 1 0 first strike 2
Bomboon Grenadoon ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 15 5 0 deflection 0
Gorok ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 4 16 6 0 12 prop+ to random in group๐Ÿ’ช AttackโšกOn deploy โ˜ฏ UnitElement
Simian Sapper ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 5 13 9 0 dodge 0
Zirfail Darksnout ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 2 4 3 1 social herding 1
Arokh the Ivory Fang ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 3 5 8 2 social herding 1
Hornshot Twinbolt ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 7 9 2 half-life revival 0
Lagoon Shade Medic ๐Ÿ’ง ๐Ÿ Cobra 2 8 1 0 2 prop+ to units in laneโค๏ธ HealthโšกOn killโณ-1
HydroSpire Healer ๐Ÿ’ง ๐Ÿ Cobra 3 10 4 0 4 prop+โค๏ธ HealthโšกOn round endโณ-1
Gravedigger Guardian ๐Ÿ’ง ๐Ÿ Cobra 4 8 8 0 venomous 0
Thunder Viper ๐Ÿ’ง ๐Ÿ Cobra 5 16 8 0 0 get random spell tier mp โšกOn lane wonโณ-1
Ruddy Biscuit ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 2 5 3 lone fragility
Youngshot Fatwing ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 2 3 4 0 prop+ by level๐Ÿ’ช AttackโšกOn kill
Galliard ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 3 7 3 territorial intimidation 0
Luckywood Ranger ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 3 6 4 lone fragility 0 get card โšกOn purchase๐Ÿƒ1 Gold coin
Sir Boltfeather ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 4 8 12 2 0 get card โšกOn purchase๐ŸƒRenewal of ๐Ÿ”ฅ๏ธ Fire
MacFeather Swiftshot ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 5 20 8

๐Ÿช„ Spellcasters cards

๐Ÿ–ผ๏ธ Image ๐Ÿท๏ธ Name ๐Ÿ—ฟ Clan โญ ๐Ÿ’ช โค๏ธ ๐Ÿ›ก๏ธ ๐Ÿงฌ Traits X ๐Ÿ•ฏ๏ธ Enchantment ๐Ÿ‘ฅ
Instructor Magilysk โ—ฏ๏ธ null 4 8 4 2 get random unit in group tier x โšกOn purchase โ˜ฏ UnitElement
Mojo Kong ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 5 8 18 0 overflow damage 4 prop+ to group๐Ÿ’ช AttackโšกOn spell use by allyโณ-1 โ˜ฏ UnitElement
Koko Rokai ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 6 18 10 0 ricochet 3 prop+ to group in refugeโค๏ธ HealthโšกOn combat survivingโณ-1
Elemantor The Protector ๐ŸŒช๏ธ๏ธ ๐Ÿ’ Monkey 6 6 24 0 0 traits+ random to random in group โšกOn turn end,On purchase๐Ÿงฌ๐ŸŒช๏ธ๏ธprotection,๐Ÿ’งprotection,๐Ÿ”ฅ๏ธprotection,๐ŸŒฟprotectionโณ-1 โ˜ฏ UnitElement
Kragโ€™Ar The Protector ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 8 5 2 1 prop+ to random in group in refuge๐Ÿ›ก๏ธ DefenseโšกOn hitโณ-1 ๐ŸŒฟ Earth
Barzok Bustabull ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 3 7 0 1 prop+ to random in group in refugeโค๏ธ HealthโšกOn hit by allyโณ-1
Hornseer of Fury ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 4 6 7 0 2 prop+ to units in lane๐Ÿ’ช AttackโšกOn hitโณ-1
Lorzok ThunderHoof ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 5 5 5 5 3 prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ›ก๏ธ DefenseโšกOn attack boostโณ-1
Tuskwalker, living soil ๐ŸŒฑ๏ธ ๐Ÿƒ Buffalo 6 6 12 6 5 prop+ random to group in refuge๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ›ก๏ธ DefenseโšกOn combat survivingโณ-1 ๐ŸŒฟ Earth
Thalassaryn ๐Ÿ’ง ๐Ÿ Cobra 4 12 8 2 prop+ to random in group๐Ÿ’ช AttackโšกOn kill by allyโณ-1 ๐Ÿ’ง Water
Venombra ๐Ÿ’ง ๐Ÿ Cobra 5 20 4 0 venomous 0
Shadowmend Broodmother ๐Ÿ’ง ๐Ÿ Cobra 6 24 12 0 ๐Ÿ’งprotection 8 prop+ to groupโค๏ธ HealthโšกOn round endโณ-1 ๐Ÿ’ง Water
Magmingo Ignisquawk ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 4 16 4 5 prop+๐Ÿ’ช AttackโšกOn attack boost of allyโณ-1 โ˜ฏ UnitElement
Magus Plumpheus ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 4 12 5 2 territorial intimidation 0
Brackenwood Druid ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 4 9 7 ๐ŸŒฟprotection 8 prop+ to units in laneโค๏ธ HealthโšกOn kill by ally ๐Ÿ”ฅ๏ธ Fire
Flaminar Cindravius ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 5 16 6 ๐Ÿ”ฅ๏ธprotection 0
Marquise Aquina ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 5 9 5 0 traits+ to random in group โšกOn purchase,On kill by ally๐Ÿงฌ๐Ÿ’งprotectionโณ-1 โ˜ฏ UnitElement
Magister Krotum ๐Ÿ”ฅ๏ธ ๐Ÿ“ Rooster 6 20 12 territorial intimidation 2 prop+ to group in refuge๐Ÿ’ช Attack,โค๏ธ HealthโšกOn killโณ-1 โ˜ฏ UnitElement

๐Ÿ•ฏ๏ธ Enchantments

The huge diversity of possible enchantments gives a significant depth to the game. Powerful strategies emerge when combining enchantments from different units.

๐Ÿ•ฏ๏ธ Enchantments parameterize an โœด๏ธ Effect with

๐Ÿ•ฏ๏ธ Enchantments are further parameterized by the ๐Ÿผ Unit or ๐Ÿ”ฎ Spell with

๐Ÿ•ฏ๏ธ Enchantment list

๐Ÿท๏ธ Name โœด๏ธ Effect ๐Ÿ“ Description
cast random spell tier mp Cast on itself a random spell at the current market tier
extra on death โณ-1 Your future โ€˜โ€™ effects will trigger an extra time
extra on deploy โšกOn purchaseโณ-1 Your future โ€˜โ€™ effects will trigger an extra time
extra on turn end โณ-1 Your future โ€˜โ€™ effects will trigger an extra time
extra on turn start โณ-1 Your future โ€˜โ€™ effects will trigger an extra time
get card โšกOn purchase๐Ÿƒ1 Gold coin Get ๐Ÿƒ Card
get card โšกOn purchase๐Ÿƒ2 Gold coins Get ๐Ÿƒ Card
get card โšกOn purchase๐Ÿƒ3 Gold coins Get ๐Ÿƒ Card
get card โšกOn purchase๐ŸƒProtection from ๐ŸŒฟ๏ธ Earth Get ๐Ÿƒ Card
get card โšกOn purchase๐ŸƒRenewal of ๐ŸŒฟ๏ธ Earth Get ๐Ÿƒ Card
get card โšกOn purchase๐ŸƒRenewal of ๐Ÿ”ฅ๏ธ Fire Get ๐Ÿƒ Card
get card โšกOn purchase๐ŸƒRenewal of ๐Ÿ’ง Water Get ๐Ÿƒ Card
get card โšกOn purchase๐ŸƒRenewal of ๐ŸŒช๏ธ๏ธ Wind Get ๐Ÿƒ Card
get coins random โšกOn purchase Get a random amount of ๐Ÿช™ between 2 to 6
get coins โšกOn next turn start Get ๐Ÿ”ข Value ๐Ÿช™
get coins โšกOn purchase Get ๐Ÿ”ข Value ๐Ÿช™
get coins โšกOn spell use Get ๐Ÿ”ข Value ๐Ÿช™
get predominant clan unit tier x Get a random unit from tier ๐Ÿ”ข Value of your predominant clan
get predominant clan unit tier x โšกOn purchase Get a random unit from tier ๐Ÿ”ข Value of your predominant clan
get random spell tier mp โšกOn lane wonโณ-1 Get a random spell at the current market tier
get random spell tier mp โšกOn purchase Get a random spell at the current market tier
get random spell tier x โšกOn combat survivingโณ-1 Get a random spell from tier ๐Ÿ”ข Value
get random spell tier x โšกOn purchase Get a random spell from tier ๐Ÿ”ข Value
get random unit in group tier mp โšกOn purchase Get a random ๐Ÿ‘ฅ Group unit at the current market tier
get random unit in group tier x โšกOn purchase Get a random ๐Ÿ‘ฅ Group unit from tier ๐Ÿ”ข Value
income+ โšกOn purchase Increase your income by ๐Ÿ”ข Value ๐Ÿช™
market card replace by clan โšกOn purchaseโณ-1 Whenever you purchase a unit, place a card into the market
market card replace by element โšกOn purchaseโณ-1 Whenever you purchase a unit, place a card into the market
market card replace by spell โšกOn purchaseโณ-1 Whenever you purchase a card, place a card into the market
market card replace by type โšกOn purchaseโณ-1 Whenever you purchase a unit, place a card into the market
market excludes cards below tier โšกOn purchase Market does not offer cards below โญ Tier ๐Ÿ”ข Value
market free upgrade Upgrade the marketplace for free
market reduce upgrade Reduce cost by ๐Ÿ”ข Value of your next marketplace upgrade
market refresh with spells โšกOn purchase Refresh the marketplace with spells
market refresh with units next tier โšกOn purchase Refresh the marketplace with ๐Ÿ‘ฅ Group units of the next tier
market refresh with units โšกOn purchase Refresh the marketplace with ๐Ÿ‘ฅ Group units
prop amplify spellโค๏ธ Health Your ๐Ÿ“Š Properties spells increases by ๐Ÿ”ข Value
prop amplify spell๐Ÿ’ช Attack Your ๐Ÿ“Š Properties spells increases by ๐Ÿ”ข Value
prop amplify spell๐Ÿ’ช Attack,โค๏ธ Health Your ๐Ÿ“Š Properties spells increases by ๐Ÿ”ข Value
prop amplify spell๐Ÿ›ก๏ธ Defense Your ๐Ÿ“Š Properties spells increases by ๐Ÿ”ข Value
prop eat random in mpโค๏ธ Health Eat random unit from the marketplace to gain its ๐Ÿ“Š Properties
prop eat random in mp๐Ÿ’ช Attack Eat random unit from the marketplace to gain its ๐Ÿ“Š Properties
prop eat random in mp๐Ÿ’ช Attack,โค๏ธ Health Eat random unit from the marketplace to gain its ๐Ÿ“Š Properties
prop eat random in mp๐Ÿ›ก๏ธ Defense Eat random unit from the marketplace to gain its ๐Ÿ“Š Properties
prop eat randomโค๏ธ Health Eat one of your unit randomly to gain its ๐Ÿ“Š Properties
prop eat random๐Ÿ’ช Attack Eat one of your unit randomly to gain its ๐Ÿ“Š Properties
prop eat random๐Ÿ’ช Attack,โค๏ธ Health Eat one of your unit randomly to gain its ๐Ÿ“Š Properties
prop eat random๐Ÿ’ช Attack,โค๏ธ Health Eat one of your unit randomly to gain its ๐Ÿ“Š Properties
prop eat random๐Ÿ›ก๏ธ Defense Eat one of your unit randomly to gain its ๐Ÿ“Š Properties
prop eat targetโค๏ธ Health ($TARGET?Choose a unit:)Eat unit and Gain its ๐Ÿ“Š Properties
prop eat target๐Ÿ’ช Attack ($TARGET?Choose a unit:)Eat unit and Gain its ๐Ÿ“Š Properties
prop eat target๐Ÿ’ช Attack,โค๏ธ Health ($TARGET?Choose a unit:)Eat unit and Gain its ๐Ÿ“Š Properties
prop eat target๐Ÿ›ก๏ธ Defense ($TARGET?Choose a unit:)Eat unit and Gain its ๐Ÿ“Š Properties
prop equalize attack health Set ๐Ÿ’ช Attack and โค๏ธ Health to the highest value of both
prop give to random in groupโค๏ธ Health Give its ๐Ÿ“Š Properties to ๐Ÿ”ข Value random ๐Ÿ‘ฅ Group unit(s)
prop give to random in group๐Ÿ’ช Attack Give its ๐Ÿ“Š Properties to ๐Ÿ”ข Value random ๐Ÿ‘ฅ Group unit(s)
prop give to random in group๐Ÿ’ช Attack,โค๏ธ Health Give its ๐Ÿ“Š Properties to ๐Ÿ”ข Value random ๐Ÿ‘ฅ Group unit(s)
prop give to random in group๐Ÿ›ก๏ธ DefenseโšกOn purchase,On sale Give its ๐Ÿ“Š Properties to ๐Ÿ”ข Value random ๐Ÿ‘ฅ Group unit(s)
prop transfer to randomโค๏ธ Health Transfer its ๐Ÿ“Š Properties to a random ๐Ÿ‘ฅ Group unit
prop transfer to random๐Ÿ’ช Attack,โค๏ธ Health Transfer its ๐Ÿ“Š Properties to a random ๐Ÿ‘ฅ Group unit
prop transfer to random๐Ÿ’ช AttackโšกOn death Transfer its ๐Ÿ“Š Properties to a random ๐Ÿ‘ฅ Group unit
prop transfer to random๐Ÿ›ก๏ธ Defense Transfer its ๐Ÿ“Š Properties to a random ๐Ÿ‘ฅ Group unit
prop+ by level to random in group in refuge๐Ÿ’ช AttackโšกOn combat end Give ๐Ÿ“Š Properties +X (current unit level) to a random ๐Ÿ‘ฅ Group unit in the refuge
prop+ by levelโค๏ธ Health ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${LEVEL} (current unit level)
prop+ by level๐Ÿ’ช Attack,โค๏ธ HealthโšกOn level up ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${LEVEL} (current unit level)
prop+ by level๐Ÿ’ช AttackโšกOn kill ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${LEVEL} (current unit level)
prop+ by level๐Ÿ›ก๏ธ Defense ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${LEVEL} (current unit level)
prop+ by tier mpโค๏ธ Health ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${TIER} (current market tier)
prop+ by tier mp๐Ÿ’ช Attack ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${TIER} (current market tier)
prop+ by tier mp๐Ÿ’ช Attack,โค๏ธ HealthโšกOn combat surviving ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${TIER} (current market tier)
prop+ by tier mp๐Ÿ›ก๏ธ Defense ($TARGET?Choose a unit:) ๐Ÿ“Š Properties +${TIER} (current market tier)
prop+ random to group in refuge๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ›ก๏ธ DefenseโšกOn combat survivingโณ-1 Give one of ๐Ÿ“Š Properties + ๐Ÿ”ข Value to ๐Ÿ‘ฅ Group units in the refuge
prop+ to group in refugeโค๏ธ HealthโšกOn combat survivingโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to ๐Ÿ‘ฅ Group units in the refuge
prop+ to group in refuge๐Ÿ’ช Attack Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to ๐Ÿ‘ฅ Group units in the refuge
prop+ to group in refuge๐Ÿ’ช Attack,โค๏ธ HealthโšกOn killโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to ๐Ÿ‘ฅ Group units in the refuge
prop+ to group in refuge๐Ÿ’ช Attack,โค๏ธ HealthโšกOn purchase Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to ๐Ÿ‘ฅ Group units in the refuge
prop+ to group in refuge๐Ÿ›ก๏ธ Defense Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to ๐Ÿ‘ฅ Group units in the refuge
prop+ to groupโค๏ธ HealthโšกOn round endโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your ๐Ÿ‘ฅ Group units
prop+ to group๐Ÿ’ช Attack,โค๏ธ HealthโšกOn purchase Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your ๐Ÿ‘ฅ Group units
prop+ to group๐Ÿ’ช Attack,โค๏ธ HealthโšกOn spell use Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your ๐Ÿ‘ฅ Group units
prop+ to group๐Ÿ’ช AttackโšกOn spell use by allyโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your ๐Ÿ‘ฅ Group units
prop+ to group๐Ÿ›ก๏ธ Defense Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your ๐Ÿ‘ฅ Group units
prop+ to random in group in refugeโค๏ธ HealthโšกOn hit by allyโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit in the refuge
prop+ to random in group in refuge๐Ÿ’ช Attack Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit in the refuge
prop+ to random in group in refuge๐Ÿ’ช Attack,โค๏ธ Health Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit in the refuge
prop+ to random in group in refuge๐Ÿ›ก๏ธ Defense Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit in the refuge
prop+ to random in group in refuge๐Ÿ›ก๏ธ DefenseโšกOn hitโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit in the refuge
prop+ to random in groupโค๏ธ Health Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to random in group๐Ÿ’ช Attack,โค๏ธ Health Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to random in group๐Ÿ’ช AttackโšกOn deploy Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to random in group๐Ÿ’ช AttackโšกOn hitโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to random in group๐Ÿ’ช AttackโšกOn kill by allyโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to random in group๐Ÿ›ก๏ธ DefenseโšกOn purchase Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to random in group๐Ÿ›ก๏ธ DefenseโšกOn purchase,On sale Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to a random ๐Ÿ‘ฅ Group unit
prop+ to target in groupโค๏ธ Health ($TARGET?Choose a ๐Ÿ‘ฅ Group unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+ to target in group๐Ÿ’ช Attack ($TARGET?Choose a ๐Ÿ‘ฅ Group unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+ to target in group๐Ÿ’ช Attack,โค๏ธ Health ($TARGET?Choose a ๐Ÿ‘ฅ Group unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+ to target in group๐Ÿ›ก๏ธ Defense ($TARGET?Choose a ๐Ÿ‘ฅ Group unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+ to units in laneโค๏ธ HealthโšกOn kill by ally Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same vertical lane
prop+ to units in laneโค๏ธ HealthโšกOn killโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same vertical lane
prop+ to units in lane๐Ÿ’ช Attack,โค๏ธ Health Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same vertical lane
prop+ to units in lane๐Ÿ’ช AttackโšกOn hitโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same vertical lane
prop+ to units in lane๐Ÿ›ก๏ธ Defense Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same vertical lane
prop+ to units in rowโค๏ธ HealthโšกOn hitโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same horizontal row
prop+ to units in row๐Ÿ’ช Attack,โค๏ธ Health Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same horizontal row
prop+ to units in row๐Ÿ’ช AttackโšกOn hitโณ-1 Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same horizontal row
prop+ to units in row๐Ÿ›ก๏ธ Defense Give ๐Ÿ“Š Properties + ๐Ÿ”ข Value to your units in the same horizontal row
prop+โค๏ธ HealthโšกOn attack boostโณ-1 ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+โค๏ธ HealthโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+โค๏ธ HealthโšกOn round endโณ-1 ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+โค๏ธ HealthโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ค FatigueโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ค FatigueโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ’ค FatigueโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ’ค FatigueโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ›ก๏ธ DefenseโšกOn attack boostโณ-1 ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ Health,๐Ÿ›ก๏ธ DefenseโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ HealthโšกOn fatigue recoveryโณ-1 ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ HealthโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช Attack,โค๏ธ HealthโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช AttackโšกOn attack boost of allyโณ-1 ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช AttackโšกOn kill by allyโณ-1 ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช AttackโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ’ช AttackโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ›ก๏ธ DefenseโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿ›ก๏ธ DefenseโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿช– ExperienceโšกOn purchase ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
prop+๐Ÿช– ExperienceโšกOn spell use ($TARGET?Choose a unit:) ๐Ÿ“Š Properties + ๐Ÿ”ข Value
summon โšกOn death๐ŸƒOrangoon Twins Summon ๐Ÿƒ Card to replace this
summon โšกOn death๐ŸƒSimian Smogsmash Summon ๐Ÿƒ Card to replace this
traits+ random to random in group โšกOn turn end,On purchase๐Ÿงฌ๐ŸŒช๏ธ๏ธprotection,๐Ÿ’งprotection,๐Ÿ”ฅ๏ธprotection,๐ŸŒฟprotectionโณ-1 Give one of ๐Ÿงฌ Traits to a random ๐Ÿ‘ฅ Group unit
traits+ to random in group โšกOn purchase,On kill by ally๐Ÿงฌ๐Ÿ’งprotectionโณ-1 Give ๐Ÿงฌ Traits to a random ๐Ÿ‘ฅ Group unit
traits+ to random in group โšกOn turn end๐Ÿงฌ๐ŸŒฟprotection,๐Ÿ”ฅ๏ธprotection,๐Ÿ’งprotection,๐ŸŒช๏ธ๏ธprotectionโณ-1 Give ๐Ÿงฌ Traits to a random ๐Ÿ‘ฅ Group unit
traits+ โšกOn purchase ($TARGET?Choose a unit:)Gain ๐Ÿงฌ Traits
traits+ โšกOn spell use ($TARGET?Choose a unit:)Gain ๐Ÿงฌ Traits

โœด๏ธ Effects

Parameter Data type Model ๐Ÿ“ Description
PROPERTIES set of ๐Ÿ“Œ enum IEnchantment set of PropertyType: ๐Ÿ’ช Attack, โค๏ธ Health, ๐Ÿ›ก๏ธ Defense, ๐Ÿ’ค Fatigue, ๐Ÿช– Experience
PROPERTY ๐Ÿ“Œ enum IEnchantment PropertyType: ๐Ÿ’ช Attack, โค๏ธ Health, ๐Ÿ›ก๏ธ Defense, ๐Ÿ’ค Fatigue, ๐Ÿช– Experience
TRAITS set of ๐Ÿ“Œ enum IEnchantment TraitType
CARD ๐Ÿƒ ICard IEnchantment a card
GROUP ๐Ÿ“Œ enum ๐Ÿƒ ICard GroupType: null, UnitElement, 5 elements, UnitType, 3 unit types
VALUE number ๐Ÿƒ ICard any number

โœด๏ธ Effect list

๐Ÿท๏ธ Name ๐ŸŽฏ Target ๐Ÿ“ Description
cast random spell tier mp Cast on itself a random spell at the current market tier
cast random spell tier x Cast on itself a random spell from tier ${VALUE}
cast spell Cast ${CARD} on itself
cast spell on group Cast ${CARD} on each of your ${GROUP} units
cast spell on random in group Cast ${CARD} on a random ${GROUP} unit
cast spell on target โœ… ($TARGET?Choose a unit:)Cast ${CARD}
extra on death Your future โ€˜โ€™ effects will trigger an extra time
extra on deploy Your future โ€˜โ€™ effects will trigger an extra time
extra on turn end Your future โ€˜โ€™ effects will trigger an extra time
extra on turn start Your future โ€˜โ€™ effects will trigger an extra time
get card Get ${CARD}
get coins Get ${VALUE} ๐Ÿช™
get coins random Get a random amount of ๐Ÿช™ between 2 to 6
get predominant clan unit tier x Get a random unit from tier ${VALUE} of your predominant clan
get random spell tier mp Get a random spell at the current market tier
get random spell tier x Get a random spell from tier ${VALUE}
get random unit in group tier mp Get a random ${GROUP} unit at the current market tier
get random unit in group tier x Get a random ${GROUP} unit from tier ${VALUE}
income+ Increase your income by ${VALUE} ๐Ÿช™
market card replace by clan Whenever you purchase a unit, place a card into the market
market card replace by element Whenever you purchase a unit, place a card into the market
market card replace by spell Whenever you purchase a card, place a card into the market
market card replace by type Whenever you purchase a unit, place a card into the market
market excludes cards below tier Market does not offer cards below โญ Tier ${VALUE}
market free upgrade Upgrade the marketplace for free
market reduce next spell cost Reduce cost by ${VALUE} of your next spell
market reduce next unit cost Reduce cost by ${VALUE} of your next unit
market reduce upgrade Reduce cost by ${VALUE} of your next marketplace upgrade
market refresh with spells Refresh the marketplace with spells
market refresh with units Refresh the marketplace with ${GROUP} units
market refresh with units next tier Refresh the marketplace with ${GROUP} units of the next tier
prop amplify spell Your ${PROPERTIES} spells increases by ${VALUE}
prop eat random Eat one of your unit randomly to gain its ${PROPERTIES}
prop eat random in mp Eat random unit from the marketplace to gain its ${PROPERTIES}
prop eat target โœ… ($TARGET?Choose a unit:)Eat unit and Gain its ${PROPERTIES}
prop equalize attack health Set ๐Ÿ’ช Attack and โค๏ธ Health to the highest value of both
prop give to random in group Give its ${PROPERTIES} to ${VALUE} random ${GROUP} unit(s)
prop transfer to random Transfer its ${PROPERTIES} to a random ${GROUP} unit
prop+ โœ… ($TARGET?Choose a unit:)${PROPERTIES} +${VALUE}
prop+ by level โœ… ($TARGET?Choose a unit:)${PROPERTIES} +${LEVEL} (current unit level)
prop+ by level to group Give ${PROPERTIES} +X (current unit level) to your ${GROUP} units
prop+ by level to group in refuge Give ${PROPERTIES} +X (current unit level) to ${GROUP} units in the refuge
prop+ by level to random in group Give ${PROPERTIES} +X (current unit level) to a random ${GROUP} unit
prop+ by level to random in group in refuge Give ${PROPERTIES} +X (current unit level) to a random ${GROUP} unit in the refuge
prop+ by level to target in group โœ… ($TARGET?Choose a ${GROUP} unit:)${PROPERTIES} +${LEVEL} (current unit level)
prop+ by level to units in lane Give ${PROPERTIES} +X (current unit level) to your units in the same vertical lane
prop+ by level to units in row Give ${PROPERTIES} +X (current unit level) to your units in the same horizontal row
prop+ by tier mp โœ… ($TARGET?Choose a unit:)${PROPERTIES} +${TIER} (current market tier)
prop+ by tier mp to group Give ${PROPERTIES} +{TIER} (current market tier) to your ${GROUP} units
prop+ by tier mp to group in refuge Give ${PROPERTIES} +{TIER} (current market tier)to ${GROUP} units in the refuge
prop+ by tier mp to random in group Give ${PROPERTIES} +{TIER} (current market tier) to a random ${GROUP} unit
prop+ by tier mp to random in group in refuge Give ${PROPERTIES} +{TIER} (current market tier) to a random ${GROUP} unit in the refuge
prop+ by tier mp to target in group โœ… ($TARGET?Choose a ${GROUP} unit:)${PROPERTIES} +${TIER} (current market tier)
prop+ by tier mp to units in lane Give ${PROPERTIES} +{TIER} (current market tier) to your units in the same vertical lane
prop+ by tier mp to units in row Give ${PROPERTIES} +{TIER} (current market tier) to your units in the same horizontal row
prop+ random โœ… ($TARGET?Choose a unit:)one of ${PROPERTIES} +${VALUE}
prop+ random by level โœ… ($TARGET?Choose a unit:)one of ${PROPERTIES} +${LEVEL} (current unit level)
prop+ random by tier mp โœ… ($TARGET?Choose a unit:)one of ${PROPERTIES} +${TIER} (current market tier)
prop+ random to group Give one of ${PROPERTIES} +${VALUE} to your ${GROUP} units
prop+ random to group in refuge Give one of ${PROPERTIES} +${VALUE} to ${GROUP} units in the refuge
prop+ random to random in group Give one of ${PROPERTIES} +${VALUE} to a random ${GROUP} unit
prop+ random to random in group in refuge Give one of ${PROPERTIES} +${VALUE} to a random ${GROUP} unit in the refuge
prop+ random to target in group โœ… ($TARGET?Choose a ${GROUP} unit:)one of ${PROPERTIES} +${VALUE}
prop+ random to units in lane Give one of ${PROPERTIES} +${VALUE} to your units in the same vertical lane
prop+ random to units in row Give one of ${PROPERTIES} +${VALUE} to your units in the same horizontal row
prop+ to group Give ${PROPERTIES} +${VALUE} to your ${GROUP} units
prop+ to group in refuge Give ${PROPERTIES} +${VALUE} to ${GROUP} units in the refuge
prop+ to random in group Give ${PROPERTIES} +${VALUE} to a random ${GROUP} unit
prop+ to random in group in refuge Give ${PROPERTIES} +${VALUE} to a random ${GROUP} unit in the refuge
prop+ to target in group โœ… ($TARGET?Choose a ${GROUP} unit:)${PROPERTIES} +${VALUE}
prop+ to units in lane Give ${PROPERTIES} +${VALUE} to your units in the same vertical lane
prop+ to units in row Give ${PROPERTIES} +${VALUE} to your units in the same horizontal row
prop- to mvp attack unit Inflict ${VALUE} damage to the highest ๐Ÿ’ช Attack enemy
prop- to mvp health unit Inflict ${VALUE} damage to the highest โค๏ธ Health enemy
summon Summon ${CARD} to replace this
traits+ โœ… ($TARGET?Choose a unit:)Gain ${TRAITS}
traits+ random โœ… ($TARGET?Choose a unit:)Gain one of ${TRAITS}
traits+ random to group Give one of ${TRAITS} to your ${GROUP} units
traits+ random to group in refuge Give one of ${TRAITS} to your ${GROUP} units in the refuge
traits+ random to random in group Give one of ${TRAITS} to a random ${GROUP} unit
traits+ random to random in group in refuge Give one of ${TRAITS} to a random ${GROUP} unit in the refuge
traits+ random to target in group โœ… ($TARGET?Choose a ${GROUP} unit:)Gain one of ${TRAITS}
traits+ random to units in lane Give one of ${TRAITS} to your units in the same vertical lane
traits+ random to units in row Give one of ${TRAITS} to your units in the same horizontal row
traits+ to group Give ${TRAITS} to your ${GROUP} units
traits+ to group in refuge Give ${TRAITS} to your ${GROUP} units in the refuge
traits+ to random in group Give ${TRAITS} to a random ${GROUP} unit
traits+ to random in group in refuge Give ${TRAITS} to a random ${GROUP} unit in the refuge
traits+ to target in group โœ… ($TARGET?Choose a ${GROUP} unit:)Gain ${TRAITS}
traits+ to units in lane Give ${TRAITS} to your units in the same vertical lane
traits+ to units in row Give ${TRAITS} to your units in the same horizontal row

โšก Triggers

The table below shows the different triggers and which condition is required to activate them.

โšก Trigger list

๐Ÿท๏ธ Name ๐Ÿ“ Condition Manual
On combat surviving when it survives a combat
On first hit when it deals damage, once per combat
On first kill when it kills its first enemy per combat
On first wound when it takes damage, once per combat
On next turn start when the next turn starts
On round 2 when the 2nd round starts
On deploy when it enters the โš”๏ธ Battlefield โœ…
On deploy of ally when another ${GROUP} unit enters the โš”๏ธ Battlefield โœ…
On purchase when you buy a card โœ…
On purchase of ally when you buy a ${GROUP} card โœ…
On retirement when it leaves the โš”๏ธ Battlefield with some fatigue โœ…
On sale when you sell it โœ…
On sale of ally when you sell a ${GROUP} unit โœ…
On spell use when you consume a spell โœ…
On spell use by ally when a spell is cast โœ…
On attack boost when it increases its ๐Ÿ’ช Attack
On attack boost of ally when another ${GROUP} unit increases its ๐Ÿ’ช Attack
On combat end when a combat ends
On combat lost if you lost your last combat
On combat start when a combat starts
On death when it dies
On death of ally when another ${GROUP} unit dies
On defense boost when it increases its ๐Ÿ›ก๏ธ Defense
On defense boost of ally when another ${GROUP} unit increases its ๐Ÿ›ก๏ธ Defense
On fatigue increase when it increases its ๐Ÿ’ค Fatigue
On fatigue recovery when it removes some ๐Ÿ’ค Fatigue
On forward when it moves forward
On healing when it recovers some lost โค๏ธ Health
On healing of ally when another ${GROUP} unit recovers some lost โค๏ธ Health
On health boost when it increases its โค๏ธ Health
On health boost of ally when another ${GROUP} unit increases its โค๏ธ Health
On hit when it deals damage
On hit by ally when another ${GROUP} unit deals damage
On kill when it kills an enemy
On kill by ally when another ${GROUP} unit kills an enemy
On kill of melee when it kills an enemy ๐Ÿ—ก Melee
On kill of shooter when it kills an enemy ๐Ÿน Shooter
On kill of spellcaster when it kills an enemy ๐Ÿช„ Spellcaster
On lane lost when you lose a ๐Ÿ›ฃ๏ธ Lane
On lane won when you win a ๐Ÿ›ฃ๏ธ Lane
On level up when it increases its ๐ŸŽ–๏ธ Level
On marketplace upgrade when you upgrade the ๐Ÿงบ Marketplace
On refuge mating when it spends a turn in the ๐Ÿก Refuge with a mate
On refuge staying when it spends a turn in the ๐Ÿก Refuge
On retreat when it moves backward
On round end when a round ends
On round start when a round starts
On turn end when a turn ends
On turn start when a turn starts
On wound when it takes damage
On wound of ally when another ${GROUP} unit takes damage

๐Ÿงฌ Traits

๐Ÿงฌ Traits list

๐Ÿท๏ธ Name ๐Ÿ‘ ยฑ ๐Ÿ“ Description โšก Triggers
attack boost โœ… ๐ŸŸข Increases its ๐Ÿ’ช by its โค๏ธ On round start
bloodlust โœ… ๐ŸŸข ๐Ÿ’ช<+${VALUE}> On hit
camouflage โœ… ๐ŸŸข Avoid damage from first attack On first wound
collateral damage โœ… ๐ŸŸข Inflict to itself and to the closest enemy ${VALUE} damage On round start
curse exhaustion โœ… ๐ŸŸข Give ยซCritical exhaustionยป to the enemy with the highest ๐Ÿ’ค On combat start
curse firstborn โœ… ๐ŸŸข ยซCurseยป the enemy with the highest ๐ŸŽ–๏ธ Level On combat start
curse frailty โœ… ๐ŸŸข ยซCurseยป the enemy with the lowest โค๏ธ On combat start
damage redistribution โœ… ๐ŸŸข Redirect damage evenly split to left and right units if available On wound
defense piercing โœ… ๐ŸŸข ๐Ÿ’ช Attack ignores the defense On hit
deflection โœ… ๐ŸŸข Redirect damage to the unit behind if it is available On wound
dodge โœ… ๐ŸŸข ๐Ÿ’ฅ Damage received in combat is reduced by 50% On wound
dust kicker โœ… ๐ŸŸข Nearest enemy suffers ๐Ÿ’ช<-25%> On combat start
egg layer โœ… ๐ŸŸข Give sometimes a card On refuge staying
endurance โœ… ๐ŸŸข ๐Ÿ’ค<-${VALUE}> On combat end
first strike โœ… ๐ŸŸข Inflict ${VALUE} damage to the closest enemy On combat start
gifted learner โœ… ๐ŸŸข ๐Ÿช–<+1> On combat surviving
hatchable โœ… ๐ŸŸข Can hatch after several turns On turn start
healing touch โœ… ๐ŸŸข Remove negative effects from an allied unit On round start
immunity โœ… ๐ŸŸข Unaffected by enemies spells
level strike โœ… ๐ŸŸข Inflict damage equals to its level to the closest enemy On combat start
lifesteal โœ… ๐ŸŸข Restore 25% of inflicted damage to its โค๏ธ On hit
mating โœ… ๐ŸŸข Give sometimes a card On refuge mating
overflow damage โœ… ๐ŸŸข Unabsorbed damage goes to the next enemy On hit
pack instinct โœ… ๐ŸŸข ๐Ÿ’ช<+${VALUE}> for each other member of the pack On combat start
pain absorption โœ… ๐ŸŸข Increase ๐Ÿ’ช by the damage taken On wound
pain equalizer โœ… ๐ŸŸข Set ๐Ÿ’ช to the highest attack value that is inflicting you damage On hit
regeneration โœ… ๐ŸŸข Restore โค๏ธ<+${VALUE}> On round end
ricochet โœ… ๐ŸŸข ๐Ÿ’ช Attack also hits the next enemy with 50% of attack On hit
social herding โœ… ๐ŸŸข โค๏ธ<+${VALUE}> for each other member of the clan On combat start
soul reaper โœ… ๐ŸŸข ๐Ÿ’ช<+25%> of the first killed unit On first kill
strike in motion โœ… ๐ŸŸข Can move and attack in the same round
territorial intimidation โœ… ๐ŸŸข Nearest enemy suffers ๐Ÿ›ก๏ธ<-50%> On combat start
venomous โœ… ๐ŸŸข Poison any unit it damages, once per combat On first hit
voodoo link โœ… ๐ŸŸข Nearest enemy suffers 50% of this unit damage On first wound
๐ŸŒช๏ธ๏ธprotection โœ… ๐ŸŸข Negate ๐ŸŒช๏ธ๏ธdamage once per combat On first wound
๐ŸŒฟprotection โœ… ๐ŸŸข Negate ๐ŸŒฟdamage once per combat On first wound
๐Ÿ’งprotection โœ… ๐ŸŸข Negate ๐Ÿ’งdamage once per combat On first wound
๐Ÿ”ฅ๏ธprotection โœ… ๐ŸŸข Negate ๐Ÿ”ฅ๏ธdamage once per combat On first wound
anxiety โœ… ๐Ÿ”ด ๐Ÿ’ค<+${VALUE}> On combat end
bleeding โœ… ๐Ÿ”ด ๐Ÿ’ฅ<+${VALUE}> On round start
cannibalism โœ… ๐Ÿ”ด Eat the lowest health ally or lose half of its ๐Ÿ’ช, โค๏ธ On turn start
critical exhaustion โœ… ๐Ÿ”ด Must rest in the ๐Ÿก Refuge because too tired to fight
cursed โœ… ๐Ÿ”ด ๐Ÿ’ฅ Damage received is increased by 25% On hit
doomed โœ… ๐Ÿ”ด ๐Ÿผ Unit goes to the graveyard On death
half-life revival โœ… ๐Ÿ”ด if died last turn, resurrect with only half of its โค๏ธ Health On turn start
hibernation โœ… ๐Ÿ”ด Must stay ${VALUE} โŸณ๏ธ Turn(s) in refuge before deploying
immaturity โœ… ๐Ÿ”ด ๐ŸŽ–๏ธ Level ${VALUE} required to deploy On deploy
lone fragility โœ… ๐Ÿ”ด โค๏ธ<-25%> unless has adjacent clan member On combat start
neurotic โœ… ๐Ÿ”ด ๐Ÿ’ช<-25%> On round 2
poisoned โœ… ๐Ÿ”ด โค๏ธ<-50%> On round end
sacrifice โœ… ๐Ÿ”ด Dies On round end
sickness โœ… ๐Ÿ”ด โค๏ธ<-${VALUE}> On turn start
turnlock โœ… ๐Ÿ”ด Deployment forbidden until โŸณ๏ธ Turn ${VALUE}
weakness โœ… ๐Ÿ”ด ๐Ÿ’ช<-${VALUE}> On turn start
elemental surge ๐ŸŸข Increase ๐Ÿ’ช๐Ÿ’ช Attack by its level On hit
scalable ๐ŸŸข ๐Ÿ•ฏ๏ธ Enchantment upgrades On turn start
disrupted attack ๐Ÿ”ด ๐Ÿ’ช Attack is reduced by 50% in close combat On hit
disrupted defense ๐Ÿ”ด ๐Ÿ’ฅ Damage received in close combat is doubled On wound

๐Ÿƒ Card data models

๐Ÿƒ Card template

๐Ÿท๏ธ Name Used by Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id both ๐Ÿงพ string unique internal name (only UPPERCASE and โ€™_โ€™ characters). It is used as the primary key for the DB.
๐Ÿท๏ธ Name both ๐Ÿงพ string non-null name of the card displayed in the game.
๐Ÿงฌ Type both ๐Ÿ“Œ enum non-null CardType defines if its a ๐Ÿ”ฎ Spell or which UnitType
๐Ÿ“ Comment both ๐Ÿงพ string nullable internal notes for discussions
๐Ÿ–ผ๏ธ Image both ๐Ÿงฎ integer nullable image illustrating the card
โญ Tier both ๐Ÿงฎ integer 1-6 tier at which the card becomes available in the ๐Ÿงบ Marketplace
๐Ÿช™ Cost both ๐Ÿงฎ integer default=4 price of the card in coins.
๐Ÿ•ฏ๏ธ Enchantment both IEnchantment nullable enchantment to apply
๐Ÿ”ข Fx Value both ๐Ÿงฎ integer nullable Used by effect
๐Ÿ‘ฅ Fx Group both ๐Ÿ“Œ enum nullable UnitGroupType: ELEMENT, CLAN, TYPE or null. Used by effect & trigger.
๐Ÿงฌ Traits both set of ๐Ÿ“Œ enum nullable if card is a unit, traits that the unit has unless its enchantment gives traits.
๐Ÿ—ฟ Clan both ๐Ÿ“Œ enum nullable ClanType, null for neutral units. A spell can use the clan to extract its element
๐Ÿ’ช Attack unit ๐Ÿงฎ integer default=1 damage inflicted to a unit when attacking.
โค๏ธ Health unit ๐Ÿงฎ integer default=1 each ๐Ÿ’ฅ Damage point removes one health point, โค๏ธ Health points are fully restored after a combat.
๐Ÿ›ก๏ธ Defense unit ๐Ÿงฎ integer default=0 blocks ๐Ÿ’ฅ Damage until depleted, ๐Ÿ›ก๏ธ Defense points are permanently lost and not restored at the end of a combat.

๐Ÿƒ Card instance

๐Ÿท๏ธ Name Used by Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id both ๐Ÿงพ string unique
โŸณ๏ธ Turn both ๐Ÿงฎ integer non-null turn at which the card has been bought
๐Ÿƒ Card both ๐Ÿƒ ICard non-null reference to the immutable template
๐ŸŽฎ Game both ๐Ÿงฎ integer non-null index of the game
๐Ÿ‘ค Owner both ๐Ÿงฎ integer non-null index of the game player (0-7)
๐Ÿšฉ Zone both ๐Ÿ“Œ enum non-null
๐Ÿ”ข๏ธ Order both ๐Ÿงฎ integer non-null ordered position in zone
๐Ÿ’ช Cur Attack unit ๐Ÿงฎ integer default=0 current value
โค๏ธ Cur Health unit ๐Ÿงฎ integer default=0 current value
๐Ÿ›ก๏ธ Cur Defense unit ๐Ÿงฎ integer default=0 current value
๐Ÿ’ช Max Attack unit ๐Ÿงฎ integer default=0 maximum value
โค๏ธ Max Health unit ๐Ÿงฎ integer default=0 maximum value
๐Ÿ›ก๏ธ Max Defense unit ๐Ÿงฎ integer default=0 maximum value
๐Ÿ’ค Fatigue unit ๐Ÿงฎ integer default=0 decides if unit can be deployed in combat or not
๐Ÿช– Experience unit ๐Ÿงฎ integer default=0 allows upgrading the unit level
Range unit ๐Ÿงฎ integer default=1 defines the range of the unit when attacking
๐ŸŽ–๏ธ Level unit ๐Ÿงฎ integer non-null defines the ๐Ÿ’ช Attack boost applied when fighting a weaker โ˜ฏ Element
๐Ÿ•ฏ๏ธ Enchantments unit list of MEnchantment list of ๐Ÿ•ฏ๏ธ Enchantments applied to the unit
๐Ÿ”ฎ Spells unit list of ๐Ÿƒ MCard list of ๐Ÿ”ฎ Spells cast on the unit

๐Ÿ•ฏ๏ธ Enchantment template

๐Ÿท๏ธ Name Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id ๐Ÿงพ string unique internal name (only UPPERCASE and โ€™_โ€™ characters). It is used as the primary key for the DB.
๐Ÿท๏ธ Name ๐Ÿงพ string non-null name of the card displayed in the game.
โœด๏ธ Effect ๐Ÿ“Œ enum non-null EffectType applied
โšก Triggers set of ๐Ÿ“Œ enum nullable decides when to trigger the effect. If none, it is applied instantly when used.
๐Ÿ“Š Properties set of ๐Ÿ“Œ enum nullable define which properties from PropertyType to modify
โณ Duration ๐Ÿงฎ integer default=1 optional, for how many turns the effect repeats (-1=infinite, 0=never, 1=default)
โฐ Delay ๐Ÿงฎ integer default=0 optional, number of times the triggers must activate (usually in turns) before the effect applies.
โณ Cooldown ๐Ÿงฎ integer default=0 (CURRENTLY UNUSED) number of rounds to wait before the next usage.
๐Ÿƒ Card ๐Ÿƒ ICard nullable optional when the effect uses card
๐Ÿงฌ Traits set of ๐Ÿ“Œ enum nullable optional when the effect grants traits
๐Ÿ“ Comment ๐Ÿงพ string nullable internal notes for discussions

๐Ÿ•ฏ๏ธ Enchantment instance

๐Ÿท๏ธ Name Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id ๐Ÿงพ string unique
โŸณ๏ธ Turn ๐Ÿงฎ integer non-null turn at which the card has been bought
๐Ÿ•ฏ๏ธ Enchantment IEnchantment non-null reference to the immutable template
๐ŸŽฎ Game ๐Ÿงฎ integer non-null index of the game
๐Ÿ‘ค Owner ๐Ÿงฎ integer non-null index of the game player (0-7)
๐Ÿ”ข๏ธ Order ๐Ÿงฎ integer non-null ordered position at the unit
๐Ÿผ Unit nullable tells on which game unit it has been cast
๐Ÿ First Use ๐Ÿ”˜ boolean default=true tells if it is the first use in combat or not.
โณ Duration ๐Ÿงฎ integer default=0 duration counter for the rounds already affected.
โฐ Delay ๐Ÿงฎ integer default=0 delay and cooldown Counter.

โœด๏ธ Effect

๐Ÿ“Š Property Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id ๐Ÿงพ string unique database id
Label ๐Ÿงพ string unique EffectType name
๐Ÿท๏ธ Name ๐Ÿงพ string unique name displayed
๐Ÿง  Logic ๐Ÿงพ string nullable describe code to execute. (use PROPERTY with iterator)
๐Ÿ“ Description ๐Ÿงพ string nullable description shown to the user. (use PROPERTIES)

โšก Trigger

๐Ÿ“Š Property Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id ๐Ÿงพ string unique database id
Label ๐Ÿงพ string unique TriggerType name
๐Ÿท๏ธ Name ๐Ÿงพ string non-null name displayed
๐Ÿ“ Condition ๐Ÿงพ string non-null explains the card
Manual ๐Ÿ”˜ boolean default=false when true, the event results directly from a playerโ€™s action

๐Ÿงฌ Trait

๐Ÿ“Š Property Data type Attributes ๐Ÿ“ Description
๐Ÿ— Id ๐Ÿงพ string unique database id
Label ๐Ÿงพ string unique TraitType name
๐Ÿท๏ธ Name ๐Ÿงพ string non-null name displayed
Visible ๐Ÿ”˜ boolean default=false when true, shown to the player otherwise hidden/internal use
Positive ๐Ÿ”˜ boolean default=true when true, it benefits the player otherwise it harms it
๐Ÿ“ Description ๐Ÿงพ string nullable description shown to the user. (use PROPERTIES)
โšก Triggers set of ๐Ÿ“Œ enum nullable decides when to trigger the effect

๐Ÿงฉ Board setup

The game screen or board is composed of different โ€œUI elementsโ€ that can be shown or hidden depending on the turn phase.

Design principles

Due to the high number of graphics to create, the goal is to leverage the help of generative AI. It is now possible to generate high-quality images in high resolution that do adhere to the prompt requirement.

Rules

The following rules are based on experience using different generative tools.

โš ๏ธ ๏ธMandatory

โŒ To avoid

๐Ÿ—ฟ Clan

๐ŸŽต Audio

All animals will have anthropomorphic sounds where a human mimics the animal sound in different languages (like Cocorico, โ€ฆ). We will favor the most ridiculous ones for fun.